EvaUnit02 on 22/8/2021 at 01:59
Quote Posted by Nameless Voice
I really don't get why it has that forced Bethesda.net sign in. What use is that?
They say that it's needed for online MP and the built-in mod manager.
Quote:
Will I need a Bethesda.net account to play the game?
A Bethesda.net account is required for online multiplayer, and Add-ons.
(
https://archive.ph/iGq2f)
In reality it's probably because of the usual MO from tech companies: data collection.
Pyrian on 22/8/2021 at 03:34
I thought I read you don't have to log in if you don't want to use the MP/etc..
Malf on 22/8/2021 at 07:07
I bet there's some old school Quakers out there having a right giggle with all the noobs trying deathmatch for the first time.
There's folks out there who have been playing original Quakeworld DM since release, and they've memorised every last detail of the game, right down to powerup timings and where you'll respawn after they kill you.
I got to a stage about ten years ago where I thought I was pretty good at Quake, so dropped in to a public Deathmatch map.
Someone joined, and from that point, pretty much all I managed to do was spawn. Every time I respawned, there would be a rocket waiting for me.
I didn't resent it at all; it was an incredible display of skill. I actually ended up laughing at the hopelessness of my situation.
I'm sure there's going to be a bunch of articles and thought-pieces about how far competetive multiplayer has come since Quake, and how it's hopelessly unbalanced, but that's the point.
It's all about who can get to the good stuff first.
It's very hard to reach stalemate in Quake, and there's no super-special-one-button ability to get you out of the shit.
PigLick on 22/8/2021 at 09:05
I was actually pretty good at Quakeworld, regularly ranking in the top 3 on public servers back in the day. 1998 though, so I highly doubt I would retain any skill these days. Yeh and knowledge of the map was king.
henke on 22/8/2021 at 18:40
Finished Dimensions of the Machine. Fantastic episode. It feels like an alternate 1997 sequel to Quake 1. Very true to the first game but with higher polycount environments, fancier lighting, and set pieces. I saved the "Realm of the Astrologers" level for last because I thought it might be wild and oh boy it did not disappoint. Gorgeous environments and environmental storytelling the likes of which I haven't seen in Quake before. I'd highly recommend this episode to anyone who as ever liked Quake. Fave levels: Blacksmiths, Astrologers, Cultists.
twhalen2600 on 23/8/2021 at 04:27
I was excited to see this remaster announced and have been playing it some on Steam, too. I think it's pretty nice - a solid package. I most enjoy accessing each single-player campaign from one menu, the level select, and the new Dimension of the Machine campaign (I had played through the Dimension of the Past campaign prior...earlier this year, coincidentally). I might also try it on Switch, just to see what it's like.
I had played Quake and its Mission Packs when they first released - they were some of the first games I ever played so are pretty special to me - but I haven't followed its fan community too deeply over the years, only checking out occasional maps and mods. That being said, I'm still very happy to see the original get some new attention.
nicked on 23/8/2021 at 07:07
Also finished Dimension of the Machine yesterday (Nightmare, naturally :cheeky:). Really strong level design with great flow and interconnectedness throughout, and some excellent ideas to mix things up, despite using entirely stock weapons and enemies. My only complaint is that the photo-based textures look pretty out of place next to the original game's painted-style art.
The final level especially felt like a response to the fact that the original game's bosses are both shit.
EvaUnit02 on 23/8/2021 at 07:53
I too finished Dimension of the Machine today. It was very good. It definitely felt like they were building the levels with the fact that there's far more powerful hardware available. The levels are large and the scripted events feel fresh for Quake 1.
Briareos H on 23/8/2021 at 09:08
Dimension of the Machine clearly draws on the community mapping customs and practices of the past 10 years. Not surprising in the least with czg and Yoder working at MachineGames; they are two influential (and great) Quake mappers.
Dimension of the Past is much more old school in that regard, it feels much closer to the original id mapping approach. The two episodes taken together conjure a comprehensive view of what Quake is and has been, which is why I like them so much. Well worth the price of the re-release alone, even if you end up having to install another source port to play community levels comfortably. For those who liked DOTM and want more, there's plenty of it available :)