Volitions Advocate on 27/9/2009 at 02:09
Has anybody here played around with this program?
I"ve been using it in my Music Technology class and it's pretty amazing. This thing could have so many applications. Right now we're just using it for music but it's a programming environment for anything you could want to make.
It's O.O.P. but with a GUI.. kind of like Kismet in the UE3 editor.
(
http://puredata.info/) Check it out.
We should get a TTLG swap of patches for this thing, see what we can come up with? what do you think?
Tonamel on 27/9/2009 at 02:50
I dabbled lightly in MAX/MSP for a couple of my classes, and as I understand it it's pretty similar GUI-wise.
I've downloaded PD who knows how many times, but never actually got around to doing anything with it.
Volitions Advocate on 27/9/2009 at 02:57
I'm going into max sometime this semester. from what I understand PD is the open source version that one of the developers is working on. They are very similar but they have strengths and weaknesses.
frozenman on 27/9/2009 at 04:17
Wasn't this the program that Eno used to make the soundtrack for Spore with as well?
I've downloaded it once but I never spent enough time on it to really get anywhere with it. Also it seems to be the kind of thing where you need a goal to drive you, and it's not really the kind of thing you just fuck around with. What kind of things have you made with it VA?
Hopefully I'll get into at some point.
Volitions Advocate on 27/9/2009 at 14:09
my first assignment was to the the overtone series of a Fundamental pitch and sequence it somehow. (blahblahblah etc) basically all I did was make a pitch climb up all the partials in its overtone series and then climb back down, then change the fundamental pitch and do it again. It's not really all that cool sounding, but I was working harder on the sequencer bit than the actual sound. Some people in my class came up with the most amazing sounds though. It apparently is really good for creating video game sounds. I've found some tutorials on thigns like creating an AK-47 and such. Plus it does things with video as well.
Basically just think like its a C++ editor, except you get a GUI and you can connect things with patch cables.
Aerothorn on 29/9/2009 at 09:43
And here I was expecting a classic TNG comedy moment:(
Noidypoos on 5/10/2009 at 20:54
Puredata is essentially a programming language, more accurately called a dataflow language. Ostensibly you can implement any kind of algorithm using it, but considering the real-time, constant flow of data from one module to another, plus the fact that the standard library is built around musical signal processing and generation, it's used for music and video/graphics (to a lesser extent). Really trivial shit that you could implement in a procedural language can become a nightmare to realise in dataflow languages due to their continuity.
It's the open-source equivalent of Cycling 74's MAX/MSP/Jitter suite which is a far superior product- but you'll need hundreds of dollars for that. I quite like PD, it's clumsy and hacky and the GUI is a joke (open source software ahaha), but it's great for sketching out ideas. I've made a ton of stuff for it, from samplers to source-controlled synthesisers to Markov-chain aleatoric composers to THE WORST FFT-based-attempt-at-recreating-a-spectral-resynthesis-engine and all that other shit people like to do with these environments. blah blah blah
I would suggest you join #dataflow on Freenode, lots of French people enjoy it