Starker on 5/4/2015 at 01:42
Quote Posted by Yakoob
Hmm is it at least innovative/interesting lore or the same powerful gods, ancient evil, destiny, dwarves in caves with elves in the trees. And dragons.
A lot of it feels like classic fantasy but it's got a unique flavour, let's put it that way. The characters act consistently with the world and its history and there's a lot of it. But it's not like Torment where everything is weird and turned upside down and not at all what you're not expecting.
Basically, what the Wolfe fan said:
Quote Posted by Severian_Silk
Almost like Forgotten Realms but without the license.
Thirith on 4/4/2016 at 06:11
Finally playing this and enjoying it quite a bit - more so than that other big fantasy Kickstarter that's out, Divinity: Original Sin, which I never really warmed to.
I have to say that I'm a bit confused with respect to weapons and damage: I have no idea what the advantages and disadvantages are of going with a fast, low-damage weapon vs a slow, high-damage weapon. Also, since I'm used to D&D games where you get the +1 or +2 weapons thrown at you fairly quickly, which doesn't happen here: at the beginning, does it make more sense to keep my weapons but improve them by enchanting them?
Severian_Silk on 4/4/2016 at 09:04
I think you'll find some unique weapons and armor pretty soon. I'd recommend enchanting them rather than plain swords & axes :) .
I actually like Divinity a lot more, but at the same time can't really get into it as much as into Eternity. Pillars of Eternity was kind of a disappointment for me, I guess.
icemann on 4/4/2016 at 09:24
The fast but low vs slow but high damage stuff has been common in RPGs for many years.
Advantages of fast but low dmg - Lots of attacks can be done in a short time frame, easier to dodge attacks from enemies.
Advantages of slow but high dmg - Big damage.
Which is better? Neither. It's a play style. So pick the one you want and go with it.
Thirith on 4/4/2016 at 09:36
I get the principle, but in practice I don't really know what this means in PoE: how do fast, slow, average compare in the game? I'm used to 'reading' the information I'm given in a D&D game, but I find the stats gameplay in PoE less immediately understandable, and the game doesn't seem particularly interested in teaching its systems to me. That's okay for some things, but with respect to combat I feel more at a loss than I do with other games that offer tactical combat.
Thirith on 18/5/2016 at 08:44
In case any of you can help:
I'm probably in my last few hours of the game; I'm halfway through Act III in the main quest, have finished most of the sidequests, and I'm currently in the Abbey of the Fallen Moon - which is also where I've run into something of a wall, it seems. That fight against High Abbot Kaoto keeps kicking my semi-frozen behind, where I've managed most fights with little to no difficulty so far. Does anyone have any tips on how to deal with Kaoto and his crew? Right now I'm off to level up once more, which is only a few thousand XP away, but any suggestions more concrete than that would be much appreciated.
Jason Moyer on 5/6/2016 at 14:06
Did you manage to get past that? If you follow the Abbot's instructions and drown everyone, you can convince most of his allies to leave during the big fight. Makes it much easier.
Thirith on 5/6/2016 at 14:38
I did in the end, mainly by going away and leveling up some. I didn't drown everyone, mainly because that's not how I roll. :)
Jason Moyer on 5/6/2016 at 23:21
One of my favorite parts of the game (just spent May playing it) is how most of the time the choice with the easiest consequences also tends to be the most ethically questionable one. Well, that and most of the big choices (such as the one in the Abbey) are grey as hell and are less about doing the right thing and more about defining your reputation.