Renzatic on 27/3/2015 at 15:39
Other than it seeming to play failure sounds for some successful attacks, the game has been perfectly smooth and bug free for me.
Hard as hell, but perfectly smooth.
Phatose on 27/3/2015 at 15:42
Quote Posted by Malf
If you've triggered the Watcher encounter at the tree, you can recruit the fighter who stands at the base.
No spoiler there, just very careful with wording :)
I'm playing a Hearth Orlan Rogue pirate from the Deadfire Archipelago who's on the run after having a "disagreement" with her captain. Love the depth of story created by the character creation and intro.
.....I'll try that when I get to play next. Would've been handy to know before my tomb raid.
Malf on 28/3/2015 at 09:25
Dunno about anyone else, but I'm finding every party member I meet is incredibly well written with intriguing backgrounds. Loving the detail here!
I keep forgetting to talk to them, but when I remember, they always have something interesting to say.
Phatose on 28/3/2015 at 18:49
Is there an option hidden somewhere for proper transparency on overlaying environmental objects? Every time I get into a fight in a forest, I can't see shit but trees.
Severian_Silk on 28/3/2015 at 21:30
I'm playing it too, and I like it. Baldur's Gate 2 felt like something between Icewind Dale and Planescape: Torment, and Pillars of Eternity feels like a cross between BG2 and P:T. Still, I'm not totally satisfied. The quality of the writing is very inconsistent (it was written by a lot of guys after all). Some NPCs and stories are pretty awesome, some are bland and cliche. The history books that explain the lore are no Herodotus, and the poems and sermons are god-awful :P . I'm also very dissapointed, that NPCs created by Chris Avellone got censored and butchered by Obsidian...
Still, it's a cool game.
Renzatic on 29/3/2015 at 01:19
Quote Posted by Severian_Silk
...Pillars of Eternity feels like a cross between BG2 and P:T.
I think this line sums it up quite nicely. I think it finds the perfect meeting ground between the two. Good old fashioned high fantasy with a slight surreal edge that makes it just weird and different enough.
I'm about 7 hours in, and so far, I'm loving every second of it.
Phatose on 29/3/2015 at 01:35
Any game where you don't get XP for combat should not include this much of it.
Renzatic on 29/3/2015 at 01:46
I think they've got just the right amount. It isn't big battle after big battle like BG2, but isn't mostly talking and exploring, with the occasional fight like PS:T. There's just enough in there to keep both interesting.
In fact, earlier on, I managed to avoid a whole load of fighting just by being a little forward thinking. I didn't think the trick would work, but...lo and behold, it did. Wish I could say more, because I thought it was a particularly clever thing for the devs to throw in, especially considering they gave no hints about it whatsoever. I just tried it, and watched things take an entirely different outcome than what I expected.
...then again, it might do the same thing either way. But if it does, then the game did a good job of making me feel like I was being smart.
Phatose on 29/3/2015 at 06:35
I'm going to disagree with you there. I certainly wouldn't describe the fights as occasional, but more importantly: You can't actually make a cross between Baldur's Gate and Torment. It doesn't work.
In BG, a bad roll on the die, and you were dead and reloading the game.
In Torment, it didn't matter what you rolled, you were dead. You could bring back you friends since the tutorial dungeon. And dying wasn't a reload, it was the whole point of the entire game.
"Win or reload" and "LOL Fuck You, I'm immortal" really don't mix.
I'm not thrilled with the game the way everyone else seems to be. The UI is not especially descriptive, class balance seems non-existent ("Mage: Limited number of spells unless you rest, which you need an expendable for. Psionic: Just attack, you get more spells.") Combat is a frustrating affair which happens way too often for no reward, and doesn't allow "Don't give a fuck" tactics in more occasions then it should.
The story seems promising, but it's very easily side tracked, and the quality is all over the map.
Renzatic on 29/3/2015 at 07:17
I'm talking from a thematic standpoint. Gameplay is far more BG2.
As for the wizard vs. ciphers thing. I've got my wizard up to level 6, and he's got about 15 casts at his disposal across three levels of spells. I find that by the time I'm running low on spells, a bunch of people are dipping into the red on health anyway, so I might as well rest to get everyone back up to par. Yeah, the ciphers do pretty much have unlimited casts, but for one thing, you have to get them up on the front line to get mana back, and for two, they're mainly geared towards charming and debuffing, and can't outclass a wizard on damage (though they do have one really mean spell that has the advantage of NOT hitting your own guys).
There are some weird balance issues here and there that do give some classes slightly cheap advantages, but I'm not finding it totally out of whack to the point it breaks the game.