icemann on 26/1/2018 at 04:30
Looking forward to playing this one. The first game was excellent.
Renzatic on 26/1/2018 at 05:06
Same here.
I'm surprised to see it coming out so soon, actually.
henke on 26/1/2018 at 06:29
By the by, Pillars can be picked up cheaply right now as part of (
https://www.humblebundle.com/games/paradox-bundle-2018) the Paradox Humble Bundle. In case anyone here doesn't have it, and wants it.
I don't have it, for instance. And y'know what? I don't want it either!
Thirith on 26/1/2018 at 09:12
I used to *love* RPGs, and I still really like some of them, but Pillars didn't really do much for me. Too much combat (I play RPGs for the storytelling and the choices that involve conversation, not daggers), too much exposition, too verbose, in a way that turned the characters into sourcebooks. I've supported Pillars II in the hope that it'll be more of a Baldur's Gate II to the first game's Baldur's Gate, but I can't say I'm excited about it.
Malf on 26/1/2018 at 09:23
Yeah, Pillars' combat and its frequency pissed me off too. I also can't stand RPGs that rely too heavily on monster abilities that rip control of the players' character away from them, and Pillars is particularly egregious in this respect.
On top of which, no matter how many people try to tell me otherwise, real-time-with-pause in orthographic RPGs pales in comparison to turn-based combat for me, and far too often descends into a shambolic clusterfuck. It would be okay if said clusterfuck generated interesting and amusing stories, but it doesn't. It's just frustrating and annoying, leaving me with no real feeling of control.
Sulphur on 26/1/2018 at 10:47
I guess it gets better the further in you get? From the ~8 hours I've played, I'd class it as somewhere between Icewind Dale and Baldur's Gate, which means it's pretty fucking weird if nothing else.
icemann on 26/1/2018 at 12:55
I played Eternity exactly the same as I played Baldurs Gate. If you have tough enemies and some space to spare, get some nice distance, go full ranged attack on em + use spells and summoning spells/items if you have them. Do that till the enemies get close and then switch to turn based to tell your guys to run off. Switch back to real time and once party members are a safe-ish distance switch back to ranged.
Rinse, repeat.
For the harder ones, keeping a summoned creature of some sort to tank that 1 tough enemy is a MUST. That was the only way I could beat that damn dragon. You will understand once you've encountered it. In Eternity it's easier to pull off as you get a FAIR amount of creature summoning items + spells.
I got through that tower in Baldurs Gate 2 that everyone said was impossible prior to getting some class changes (halfway through the game if I remember right), that way. May have required a bit of save loading, but I got it done. You get a nice amount of XP and gear from that place.
Note - It's been a while since I last played Pillars of Eternity so I forget if that has turn based mode switching or not, but you can still do the above tactic fairly well.
Malf on 26/1/2018 at 14:34
Quote Posted by Sulphur
I guess it gets better the further in you get? From the ~8 hours I've played, I'd class it as somewhere between Icewind Dale and Baldur's Gate, which means it's pretty fucking weird if nothing else.
Dunno about that. I trudged through almost to the end before flinging it down in frustration. Don't really have a desire to go back either, even though my backer level entitled me to the expansion for free.
Jason Moyer on 28/1/2018 at 03:42
It's Obsidian. It's great. Maybe not as good as some of their other work (AP, FNV, KotOR2) but better than 95% of what's out there RPG-wise. You know what you're getting: a slow start, the best characters/setting/dialog in the industry, some rough edges, a bunch of Bioware fanboys whinging about how bad it is. Same thing applies to Black Isle.