Phatose on 14/9/2012 at 19:22
I'm already there.
Jason Moyer on 14/9/2012 at 19:26
1/4 of the way there after a few hours. I can't even really afford $20 right now but I'm pledging anyway.
june gloom on 14/9/2012 at 19:50
Fantasy? Chris Avellone?
Gonna wait and see.
smallfry on 14/9/2012 at 19:57
I feel really "meh" about the whole thing. I'm not saying there isn't huge potential here, because there's a ton, but there's basically no information AT ALL about what the game really is going to be like other than another generic high fantasy setting (or so it seems at least) with real-time + pause combat (which are usually very mediocre).
june gloom on 14/9/2012 at 20:07
Yeah, that's the other thing putting me off. For god's sake why can't people ape a GOOD system? (read: Fallout)
Womble on 14/9/2012 at 20:09
Fallout's combat always felt terrible to me.
Jason Moyer on 14/9/2012 at 20:13
Using the Fallout combat with a full party would suck ass, unless you want every encounter to last an hour. RTwP was great in the Infinity Engine games or Freedom Force so I'm not sure where the problem is.
Phatose on 14/9/2012 at 20:24
Well, they could speed things up greatly in a turn based engine by taking a page out of Temple of Elemental Evil's book - wouldn't be too hard for them, considering they wrote that book.
That said, the underlying mechanics are more interesting to me the RTwP vs TB. Both those can work. I'm hoping they take more from SPECIAL then from DnD.
june gloom on 14/9/2012 at 20:27
Realtime with pause is awful. It's what eventually drove me away from Dragon Age, and I stuck with that for as long as I could.