ProjectX on 29/8/2005 at 13:47
Right, this is a progress report of Lockley, my current project. Lockley is a seaside port that has expanded rapidly to the size of an average town due to tourism. To a thief, this means there'll be a lot of stupid people wandering around with loads of cash.
Lockley will consist of (at least) 6 different levels:
The Builder's Lantern
The Sleeping Burrick Inn
The First Church of St. Godfrey (2 maps)
The City Map (2/3 maps)
The Palace of Thieves
The Woodsy Refuge
I'm mainly putting this here to generate interest and to keep myself on schedule, with the size of the thing, don't expect it completed by the end of this year, however I will release the individual sections seperately (except for the city map)
Current progress:
The Builder's Lantern:
BSP: 100%
Static Meshes: 99%
Triggerscripts: 99%
Books: 80%
Effects: 99%
Miscelaneous: 98%
The Sleeping Burrick Inn:
BSP: 70%
Static Meshes: 65%
TriggerScripts: 75%
Books: 0%
Effects: 70%
Miscelaneous: 45%
The First Church of Saint Godfrey:
BSP: 0%
Static Meshes: 0%
Triggerscripts: 0%
Books: 0%
Effects: 0%
Miscelaneous: 0%
The City Map:
BSP: 30%
Static Meshes: 45%
TriggerScripts: 10%
Books: 0%
Effects: 30%
Miscelaneous: 30%
The Palace of Thieves:
BSP: 50%
Static Meshes: 45%
Triggerscripts: 50%
Books: 0%
Effects: 40%
Miscelaneous: 20%
The Woodsy Refuge:
BSP: 10%
Static Meshes: 10%
TriggerScripts: 0%
Books: 0%
Effects: 0%
Miscelaneous: 10%
Stay tuned for screens of the maps as they neared completion (no screens will be posted of the KOMAG entry)
Ziemanskye on 29/8/2005 at 14:28
:ebil: Stupidly ambitious project. :eek:
I'm impressed. :cheeky:
Good Luck. :thumb:
Me, I'm doing pre-production planning for Townhouse part 2... just need to work out how to make fog zones
Which will probably be out sometime mid October (damn this real life)
ProjectX on 29/8/2005 at 15:47
Fog zones:
add a volume and then add to it this triggerscript:
When my volume is breached by player
change fog colour to R:[X] G:[X] B:[X] A:[X] Over [X] Seconds
reset script conditions and actions
Then add another one on the otherside of the volume with this triggerscript:
When my volume is breached by player
change fog colour to R:[Y] G:[Y] B:[Y] A:[Y] Over [Y] Seconds
reset script conditions and actions
That way when you enter the two volumes, it's the one you exit by that determines the fog colour, therefore this will work when moving both ways. You can also change the fog density. This is a tried and tested method in the citymap for Lockley (The sewers need a different fog colour).
potterr on 29/8/2005 at 16:09
Good luck, can't wait for them really....once I have GL to version 1.51 I shall consider doing my own level.
Ziemanskye on 29/8/2005 at 16:34
Well, thanks for the heads up ProjectX.
It wasn't actually a plea for help, but if there's a method that works I'll go with it. Thanks. :thumb:
Might not do what I want, since part of why I want the fog is for occlusion, but I don't know how to test that or if Flesh does it at all.
Time will tell, and I don't plan in intricate detail anyway because things change as you go anyway. :D
but still :eek: that's a lot of work you've signed yourself on for.
Dark Arrow on 29/8/2005 at 16:52
Quote Posted by Ziemanskye
:ebil: Stupidly ambitious project. :eek:
I'm impressed. :cheeky:
Just you wait till I go public with my project.
It seems you have already done a lot of work in the project. How long have you been working on it?
Rantako on 29/8/2005 at 17:58
And I thought my project was big... It's a two-loadzone mission (might end up being three).
Quote Posted by Dark Arrow
Just you wait till I go public with my project.
It's
bigger :eek: ! I can't wait to see these!
Out of curiosity, what is your biggest UNR file size?
ProjectX on 29/8/2005 at 18:30
Quote Posted by Dark Arrow
Just you wait till I go public with my project.
It seems you have already done a lot of work in the project. How long have you been working on it?
about a month.
Oh, for the FM sizes, you'll definately need to increase vertex pools, these missions aint gonna be small.
Some might also be a bit laggy (I'm getting it in some places on a GeForce 6800GT), I'll try to optimize, but I can't promise too much.
242 on 30/8/2005 at 00:03
It seems to me, you should generate interest in the Thief FM forum, this forum isn't visited by FM players much :)
mol on 30/8/2005 at 06:36
Indeed. I'm impressed and very excited about these projects! I agree that once your missions reach the point of where you can show screenies, the FM forum is the place to start generating enthusiasm.
Well, the enthusiasm is already there, so what you'll be doing by announcing these, will -- in fact -- only generate pain and frustration. (Gimmegimmegimme!! Lemmeatitlemmeatit nowwww! Oooooooh! WHAT? I have to wait until the end of this year??? Can't you, like, quit school of work or something??!) :cheeky: