Zygoptera on 8/10/2008 at 22:29
Quote Posted by DDL
Er...there
was an augmentation based, finite resource, upgradeable autoheal in the first game.
It wasn't an
autoheal as you had to activate it.
It was also the most overpowered aug in the game.
The FEAR system was more or less what I was thinking of really, the auto heal would take you up to a certain threshold health and stop there, but would only do so as long as {resource} was present.
Myagi on 8/10/2008 at 23:28
Quote Posted by jtr7
I wonder if personal attacks will help the fans get a better game, or if listing likes and dislikes will be most productive to that end?
neither, as community interaction usually is just a marketing "scam" to give the community the illusion of being important and involved :P
Scots Taffer on 8/10/2008 at 23:32
If René is indeed a developer or in some way associated with Montreal, I don't think anyone should be addressing him as derisively as ZB has done.
Just because as a community, some of us have been burned by the likes of Levine promising the moon and having Elizabeth2K gang-hustle everyone into the hype machine only to be very disappointed with the end product, the fact remains that you can't treat them all alike and if Harvey Smith or someone else who claimed to be involved with Thief 4 (just, for example) dropped in and got this kind of attitude then they'd be quite within their rights to not come back again. I would hope that as a community we can be just a bit more respectful of a company's design choices and if we want to receive any information at all be a bit more receptive to courtesy.
The_Raven on 8/10/2008 at 23:50
Yes, but you can't really reprimand ZylonBane for being himself. Equal opportunity offender and all that.
Scots Taffer on 8/10/2008 at 23:56
I actually agree with most of ZB's points and we can definitely talk that way amongst ourselves but I think when a dev or otherwise is trying to engage the community about its concerns reasonably that we should avoid calling them names unnecessarily. Just a common courtesy and manners thing, I don't expect ZB to get it but the moderators of the DX forum probably do.
ZylonBane on 9/10/2008 at 01:32
Quote Posted by Scots Taffer
Just a common courtesy and manners thing, I don't expect ZB to get it but the moderators of the DX forum probably do.
Oh aren't you precious.
My understanding from lurking the Eidos forums is that Rene is essentially DX3's community manager. So yes, he does work at/with Eidos Montreal. And really, beside calling his coworkers twits, I think I've been quite levelheaded here.
Also, I'm afraid to ask if there's leaning.
BlackCapedManX on 9/10/2008 at 02:28
Quote Posted by ZylonBane
That's just spiffy, but you're unsurprisingly missing the point that Deus Ex
isn't an FPS. It's an FPS/RPG hybrid, and the "RPG" part says that the player doesn't smegging well get infinite, free, on-demand healing. It's all part of managing limited resources to survive.
It doesn't matter what you want to be in DX3, because we already know they're putting auto-heal in, so whatever whimiscal aspirations of resource management you believe
should be in place for health are irrelevent to what
will be in the game. I was merely positing a manner in which this could at least be enjoyable for people who expect more sophistication than the "Halo-Heal." More basically I'd like what Eabin said about "The Witcher," a "slow-regen" system so that when you could be better spending your time, I don't know, intereacting with the story, you don't have to "go fetch" for health packs, because
outside of combat, combat-related "resource management" is just an annoying staple of the RPG moniker (you're obviously going to make sure you have full health before your next battle, so either it can refil on it's own, or you can do 10 mins of back tracking to your last medbot.)
Otherwise, I agree that if Rene is actually here to see what the fan base thinks (especially in what looks like fairly early into the developement process) we can at least try to give
constructive feedback. We're already jaded enough that hype-mongering isn't going to get him anywhere, and
in the off chance that he's actually here to listen to what we think about what we'd like from the game, being an asshole is going to pretty quickly get that chance revoked.
I too would-like-to-know-but-am-afraid-to-ask about leaning.
Scots Taffer on 9/10/2008 at 04:30
Quote Posted by ZylonBane
My understanding from lurking the Eidos forums is that Rene is essentially DX3's community manager.
Oh, right. He's scum then.
Malleus on 9/10/2008 at 12:37
Quote Posted by BlackCapedManX
(you're obviously going to make sure you have full health before your next battle, so either it can refil on it's own, or you can do 10 mins of back tracking to your last medbot.)
I thought that was part of the fun. :) It's like having to try all the keys in your inventory one by one when trying to open a locked door in Thief. Or having to open your PDA and check the needed door code when standing in front of the keypad in Splinter Cell (and in DX too). :) Small stuff like these ... part of the fun, for me.
Though in DX, a constant slow regeneration rate could've been explained in the game (idle nanites doing stuff, or whatever), but it doesn't sound plausible in DX3's context, with mechanic implants...