ZylonBane on 8/10/2008 at 15:33
Quote Posted by René
It's true that some things are being changed but this is still a Deus Ex game. While changes to health regen and stealth have occured, those are not core Deus Ex values in my opinion.
You know who else thought exactly that? Harvey Smith.
If those twits up in Montreal want to make a cyberpunk console game, fine. But if they think they can wrap Deus Ex around the axle of stereotypical console crap like carebear health regen and stealth-for-retards, the result is just going to be another Invisible War disaster.
EDIT: And... you can use XP to upgrade your
weapons? WTF? How in the hell does that make any kind of sense?
DDL on 8/10/2008 at 15:47
Nothing quite like the ol' "I have two medkits, and almost no health in my torso or either arm" moments: you can heal your torso enough to take a few hits, or you can use a kit on each arm and actually be able to SHOOT worth a damn, but you can't do both..
Or there's always the 'Drink and eat absolutely everything in the entirety of the lucky money because you've run out of medkits' moments.
Somehow the image of a nanoaugmented agent desperately necking bottle after bottle of wine so he can survive a gunfight is far more appealing than the image of one just hiding behind a bar for a minute or two. Not least because it's hilarious.
René on 8/10/2008 at 15:57
Quote Posted by ZylonBane
You know who else thought exactly that? Harvey Smith.
If those twits up in Montreal want to make a cyberpunk console game, fine. But if they think they can wrap Deus Ex around the axle of stereotypical console crap like carebear health regen and stealth-for-retards, the result is just going to be another Invisible War disaster.
EDIT: And... you can use XP to upgrade your
weapons? WTF? How in the hell does that make any kind of sense?
I see what you're saying. I was surprised when I found out about these play mechanics but there's enough variety in the gameplay that the experience for different people depending on how they play will be unique.
I won't try to change your opinion, but I'll be around for the next year as we move forward and I'm brining the community's concerns to the development team. After all, I am expanding outside the comfort of the official forum to find all the fans.
If I don't appear here for a few days and you have any questions, send me a PM on the official forum and I'll get back to you.
René
ZylonBane on 8/10/2008 at 15:58
Quote Posted by DDL
Nothing quite like the ol' "I have two medkits, and almost no health in my torso or either arm" moments: you can heal your torso enough to take a few hits, or you can use a kit on each arm and actually be able to SHOOT worth a damn, but you can't do both..
Yeah, goodbye locational damage. If the auto-regen was a configurable system that you could set to preferentially heal certain body parts first, there'd still be some tactical potential. But no, it just sounds like typical brain-dead "Let's all be like Halo!" consolization.
Successful RPGs (and to an extent, games in general) are driven by continually giving the player interesting choices to make. In Harvey Smith's recent videotaped interview with Warren Spector, he admitted that one of the big reasons Invisible War flopped was because they oversimplified the game. Auto health regen might make sense in a game design where the only interesting decisions are how you're going to shoot things, but in a game built around the concept of offering players multiple approaches, it's stupidly caving to the expectations of the console market. It's Bioshock's bloody Vita Chambers all over again. It's this game's universal ammo.
Eabin on 8/10/2008 at 17:25
While I would prefer to have locational damage (_a lot_), i hope that if they really have to implement it, they go for something like CDProjekt did with "The Witcher".
There is auto-heal in the game, but it is so slow, that it actually doesn't help you the least bit in a fight (you would have to wait a few minutes to regain enough health to continue the combat). It is only useful when you have time to rest, or you are doing some actual RPG stuff (having conversations, walking around and exploring). So you don't have to worry about finding med-packs between fights, just to survive.
Another thing I would like to see from The Witcher is the mature tone and all the moral ambiguity of your choices. Maybe it would be best to let some eastern europe developer make DX4...
The_Raven on 8/10/2008 at 18:16
Quote Posted by ZylonBane
EDIT: And... you can use XP to upgrade your weapons? WTF? How in the hell does that make any kind of sense?
I was going to mention that in my earlier post, but it was long enough as it is. While on the one hand I can see that the point may have been to eliminate combat skills entirely and have stuff like improved accuracy and marksmanship through upgrades for one's weapons, thereby eliminating that "broken" feel that the use of guns in FPS/RPGs have at lower skill levels, you do have to admit that it sounds incredibly stupid as initially described.
You have gained 500 experience points!
Upgrade:
* Strength
* Agility
* Clip Size of P90?!
At least the guns aren't gaining experience point.
ZylonBane on 8/10/2008 at 18:27
In the right context, a weapon that leveled up (some sort of bio/nano/AI/whatever) could be really freaking cool.
The near future of DX3, however, is not that context.
Manwe on 8/10/2008 at 20:19
Quote:
"COVER SYSTEM
The design has been updated to utilize a cover system should you choose to engage it. As the game is still 1st person, it’s only if you press a key when up against a wall that the view changes to a 3rd person perspective. As soon as you move away from the wall, the game returns to 1st person automatically.
So it's just an option if you want to play that way. If you like the good 'ol DX1 style, you don't have to engage the cover system if you don't want to, so you'll see even less of the contextual 3rd person elements. You can just as easily walk up to that same wall in 1st person and never see the 3rd person cover. It’s just an option if you want to see the way Adam looks with augmentations you’ve chosen throughout the game."
This pretty much confirms my worst fears. Since we all know there won't be a lean key we'll be forced to use this horrible system (or even worse to play with a gamepad)... I'm sure the gears of war/R6 vegas fans will be thrilled...
Quote Posted by René
It's true that some things are being changed but this is still a Deus Ex game. While changes to health regen and stealth have occured, those are not core Deus Ex values in my opinion.
You see that's where you are wrong. Those are exactly the core values of Deus Ex. All those little details you wanna simplify to the extreme so even the most retarded casual gamer can play the game (ok this is a big assumption maybe it won't be as bad as I think), those are the things that made Deus Ex so great. That includes the health system which was nearly perfect, shadow based stealth, stats and augs, inventory management and a complete control over our character with leaning, crouching, and walking through the use of a keyboad and a mouse, you know classic PC game controls. No one-button contextual cover system switching-to-third-person bullshit.
Now we all know why you are doing those changes, because you're making a console game, and that's fine if I was making a console game too, I'd probably make those same changes, but don't come here pretending you care about the PC version, we all know you'll just make the game with the consoles in mind and just give us a really crappy port. So for once just admit it, you guys are making a console game and you don't give a damn about the PC version.
PS : Sorry if I sound a bit rude, I actually think it's kinda cool that someone from eidos dares to come here to talk about their game, but I just know you are just here to sell your product, just like Ken Levine did before you and probably others before him. And I'm just not buying your PR bullshit anymore, because we all know how the game turns out in the end. Also I'd like to add that I'm probably not representative of this community, I don't post here very often, so don't assume everyone else is as bitter as me.
jtr7 on 8/10/2008 at 20:30
I wonder if personal attacks will help the fans get a better game, or if listing likes and dislikes will be most productive to that end?
:tsktsk:
Malleus on 8/10/2008 at 20:36
Quote Posted by Manwe
Since we all know there won't be a lean key
What? If it's not just speculation on your part then source pls.