Matthew on 7/10/2008 at 11:22
Quote Posted by Papy
Auto-heal is not necessarily a problem in itself, it was great for a game like Portal. Will Deus Ex 3 be a puzzle game?
Damn I frustrated with all this dumbing down to make sure the last idiot can finish the game! Could game developers stop thinking about morons when they design their game?
I hope not, I'd like to be able to finish a game now and then.
Papy on 7/10/2008 at 12:15
Quote Posted by Aja
raaaaaaaaaa but that's the
underlying complaint, surely
No, the underlying complaint is DUMBING DOWN.
BTW, you know how I thought BioShock was complete crap and then how I completely changed my mind when I played with Vita-Chambers disabled and no save? Auto-heal will have the exact same game breaking effect... except I don't think I'll be able to turn it off.
Edit: Matthew, what about the "easy" level?
IndieInIndy on 7/10/2008 at 12:59
Quote Posted by Scots Taffer
Now you'll be able to kick through walls with your POWER LEGS.
But only when the switches to third-person and you see the "Press 'A' Now" message flashing on the screen.
mothra on 7/10/2008 at 13:26
Quote Posted by Papy
Auto-heal is not necessarily a problem in itself, it was great for a game like Portal. Will Deus Ex 3 be a puzzle game?
Damn I frustrated with all this dumbing down to make sure the last idiot can finish the game! Could game developers stop thinking about morons when they design their game?
portal had no autoheal. you just either finished a puzzle or not and avoided a deathtrap/fall or not. I never had a situation where I would "regain" health or get the impression that I got damaged, on the contrary you either survived or died instantly, which looked far more realistic.
just like Fallout3 this will be an amazing game judging from the first infos but I'm very much in doubt that like FO3, it does NOT earn its brand name. they should have just called it something else and get over it that they are just not bold enough anymore and too afraid of market demographics and focus testing to really deliver on something worthwhile.
Vraptor7 on 7/10/2008 at 14:24
Quote Posted by mothra
portal had no autoheal. you just either finished a puzzle or not and avoided a deathtrap/fall or not. I never had a situation where I would "regain" health or get the impression that I got damaged, on the contrary you either survived or died instantly, which looked far more realistic.
It wasn't auto-heal strictly in the same way that Halo handles it. It was simply a case of a narrow time window in which you could get hurt. The best situation to see this is with a turret. You could live for a few seconds under direct fire from a turret - if you moved away in time you'd survive, otherwise you'd die.
DDL on 7/10/2008 at 15:13
Yeah: your health recovered constantly, so you could stand in front of a turret, hide to recover, stand up again, hide again, and so on...indefinitely.
As long as your health didn't drop below the actual death threshold (either from instagib damage or from "damage taken over time" exceeding "regen rate"), you had effectively infinite health.
Also, unless you fell into a 'bottomless pit' or poison, or something: wasn't it actual impossible to take falling damage?
Ostriig on 7/10/2008 at 15:14
Quote Posted by Fafhrd
IIRC, JC and Paul were cloned from Simons with the nanotech being present in their systems from "birth." Simons had the nanotech infused as an adult, so it affected his outward appearance more.
It might be that Simons indeed did not have the biological predisposition to take in augmentations, such as Paul and JC, but the two latter did not have the tech implanted from the start either.
Quote Posted by DX1 Continuity Bible
All the conspirators had to do was wait. Ma and Pa Denton -- two such potential candidates -- fell in love (perhaps even with some help from the conspirators!) and produced young Paul under the watchful, albeit covert eye of Majestic 12 operatives who played the parts of friends, family doctors, neighbors, school teachers and so on...
[...]
Meanwhile, Paul started to grow up, blissfully unaware of the experiments being carried out in his name...
Paul's mother, who was unable to have any more children but wanted another, was approached by Majestic 12 operatives posing as fertility experts. She was told that she would be paid handsomely in exchange for participating in experimental surgery that would allow her to become pregnant. For Mrs. Denton, who'd been poor all her life, this was a dream come true -- she could have another child AND have enough money to raise her family in comfort. The "fertility experts" assured her that the surgery was minor and the risk was minimal.
She and her husband agreed to the experiment, unaware that their lives had been closely monitored by the cabal for many years. Although Paul's mother believed that the surgery would let her become pregnant again, in reality the Majestic 12 operatives implanted her with a cloned embryo of Paul.
Nine months later, J.C. Denton was born. Paul and J.C. were raised as brothers, under the careful and clandestine scrutiny of Majestic 12.
[...]
Quote Posted by Fafhrd
And as for the "too sleek" and "too clean" arguments. As has been pointed out elsewhere, DX1 takes place after a second Civil War in the States, and with the world in the grip of an engineered plague. It would make sense for the mechanical augs to take a function-before-form design approach when they're being developed for almost immediate frontline use by soldiers and law enforcement. Same for the overall world aesthetic: world hasn't gone to shit yet, so things can be neat and clean, and there's even time for Ren-punk clothing styles. World goes to shit -> clothing and technology becomes more utilitarian in design -> everything else turns grimy and shit.
Of course we
can find explanations to cater to this new mech augs art-direction, but these are more after-the-fact hypotheses, as the designers could have easily chosen to go for the more techno-monstrous approach, as seen with Gunther or Anna. Personally, I'd have preferred that over the sleek, easily-disguised look, I'd have rather had the protagonist look more and more like his dad slept with a diesel locomotive as he further replaced parts of himself with artificial substitutes. I think it would have contributed to the overall feeling of the game, and added both flavour and gravity to these implants, by more accurately giving the player the impression that they are indeed sacrificing a great deal of their character's "humanity" in exchange for the super-human powers that augs convey.
And on a separate note, I took a short run through the official DX3 forums last night, looking for some new scans or stuff. Jesus Christ, I was so quickly reminded of why I had fucked off shortly after registering there in the first place.
ZylonBane on 7/10/2008 at 15:37
Quote Posted by mothra
portal had no autoheal.
Yes, Portal does have autoheal. The heal rate is quite rapid... it's tuned so you can make lots of mad dashes in front of turrets and soak up a few bullets without getting killed, but if you just stand in front of one, you'll die. And yeah... no falling damage. They added the springs to her calves specifically to explain that.
Also, Aja hasn't played Deus Ex? WTF LOL OMG.... oh hell, it's Aja. I shouldn't be surprised.
rachel on 7/10/2008 at 16:04
I thought the canonicity of that DX1 bible was contested? (more specifically, that some in-game elements contradict it partially)
Aja on 7/10/2008 at 16:53
Quote Posted by ZylonBane
Also, Aja hasn't played Deus Ex? WTF LOL OMG.... oh hell, it's Aja. I shouldn't be surprised.
I suppose you've played all of my favourite games?