Scots Taffer on 27/11/2007 at 10:36
Wow, hadn't caught those stills on the sign of being a prequel etc. That's an awesome idea and is really tapping a very cool part of the DX Universe, let's just hope they can pull it off.
It also means I won't be penalised for not playing DX2: Bug-Eyed Warriors.
D'Juhn Keep on 27/11/2007 at 10:40
This could be really really really great. A prequel was the only way to go IMO. Did anyone else come just a little when the intro music played in the trailer? :erm:
Papy on 27/11/2007 at 11:00
Quote:
to create another version of something that is much loved, [a version] that will grow beyond it without upsetting the people who love it, and yet will be interesting to people who may not have liked it or may never have heard of it.
First red light here. You can't please everyone at the same time. A choice must be made : either please the old fans, or try to make a different game that will please another group of people. He is lying to someone here. Who? Old fans or the rest of the mass market?
Quote:
after all, the first game came out several years ago, and games and gamers have changed a lot since
Second big red light here. No, we have not changed. The market has changed, but not us, old gamers.
Quote:
We want to reach those people again, while also giving the game a broader appeal.
Again, that's not possible unless two very different kind of gameplay are created both at the same time. As I still have to see a single game with that kind of option, the question is now to whom they are lying.
Scots Taffer on 27/11/2007 at 11:13
Quote Posted by D'Juhn Keep
Did anyone else come just a little when the intro music played in the trailer? :erm:
Hahaha, I did get a warm fuzzy feeling, I was still laughing from the cinema trailer voice-over though.
And Papy, I think you're nitpicking a little and to be fair, this is in the early-scope, throw-all-the-ideas-and-see-which-ones-stick phase and in that mode it's very appropriate to be thinking bigger than
just the Deus Ex fanbase. And games/gamers have changed to a certain extent, I reckon. Limitations that were once understood and applicable to games like Deus Ex have changed considerably, people expect more when it comes to environmental interaction and the overall slickness of the production, so I think you're a bit offbase there.
Briareos H on 27/11/2007 at 11:36
And games like Psychonauts (the fact that it didn't sell was solely a question of marketing) and Bioshock (whatever I may think of it in the end) have shown that a dense plot-driven story can still appeal to the general audience when tackled right.
Our first "victory" here is that the team acknowledges that a core of die-hard fans exists and has to be satisfied. All this from a studio that has just been created to revive a semi-successful franchise with statements such as "letting our brightest professionals throw around all sorts of bizarre, off-the wall ideas, sometimes simply fooling around with the games we develop".
Frankly this is a most unexpected move from Eidos and I don't really know what they could have done better in order to please us while remaining realistic.
Papy on 27/11/2007 at 12:03
Scots Taffer : I may be wrong, but when someone says gamers have changed, I don't think he means they expect better games with less technical limitations. I think he means people who plays games now, are not just some kind of geeks like 10 years ago, but really ordinary people who view video games only as a light form of pastimes. I think he means gamers now are less interested with a challenging game, and more in an easy to follow interactive story. Personally, I haven't change and I still don't like mere interactive story or other unchallenging games. Have you?
To me the one important design decision is : will the game be made for people who want a challenging game, or for people who want an easy pastime?
Briareos H : I also thought Ken Levine acknowledeged that a core of die-hard fans existed. I guess he did, but he also obviously took the decision to cater to the mass market instead.
Scots Taffer on 27/11/2007 at 12:22
Quote Posted by Papy
To me the one important design decision is : will the game be made for people who want a challenging game, or for people who want an easy pastime?
That really all depends on whether or not the game development is run by the numbers or by a creative vision, and that's a hard sell in this day and age: see BioShock. So colour me cynical.
rachel on 27/11/2007 at 12:44
Quote Posted by ZymeAddict
Well, if that first screenshot is any indication, it looks like we have a prequel to look forward to. (Deus Ex takes place in 2054, the date on the voting box is 2027)
Just a nerdy nitpick, hasn't DX been retconed to 2032 as DXIW took place in 2052, if memory serves...
heywood on 27/11/2007 at 14:15
Quote Posted by D'Juhn Keep
I for one hope it is exactly the same as Deus Ex only with better AI :D
Likewise, I would be very happy if we got nothing more than a DX1 remake using a modern engine and good AI.
Quote Posted by Briareos H
Also, no 'design inspiration' from Bioshock please.
Yeah, right. I'm sure the new DX team was paying close attention during the infamous Bioshock IGDA Montreal presentation. Hopefully, they are also paying attention to some of the critical fallout from Bioshock.