Jashin on 5/10/2008 at 20:08
The bio-mech augs are said to be "all electronics and servomechanics, a maintenance nightmare." After looking at the shots, gotta say the mechanical augs are too damn sleek. They're taking huge cues from Ghost in the Shell.
Malleus on 5/10/2008 at 20:09
Quote Posted by Jashin
It's DX post-iw. Only place to go is up.
Lol, totally. :) I was about to cry bloody murder over this announcement, but then I realized the same thing. No reason to expect a real successor to the original, but it might turn out to be something decent...
van HellSing on 5/10/2008 at 20:19
Quote Posted by Jashin
The bio-mech augs are said to be "all electronics and servomechanics, a maintenance nightmare." After looking at the shots, gotta say the mechanical augs are too damn sleek. They're taking huge cues from Ghost in the Shell.
Especially Innocence. And looking sleek on the outside doesn't make them any more reliable, after all GitS mentioned that problem as well.
Twist on 5/10/2008 at 20:23
Quote Posted by ZylonBane
Good god, would you listen to yourself? "Oh, the AI aren't
actually noticing your light, harumph harumph, they're just
programmed to notice it."
Having a consistent global system where the AI reacts to light changes in the environment is completely different than having an AI react to specific triggers.
Did you read my entire post?
Like I said, I'm curious for someone to try your example in a full bright area. My hypothesis -- and again it is a hypothesis, I'm not sure I'm right -- is that the AI would react the same
no matter the light conditions.
So it would be an activity trigger, not a light trigger. It wouldn't be any different than pegging them with a pistol. Of course they'll react when you point something at them and activate it.
That doesn't prove Deus Ex has a lighting-based stealth system.
ZylonBane on 5/10/2008 at 20:43
Quote Posted by Twist
Having a consistent global system where the AI reacts to light changes in the environment is completely different than having an AI react to specific triggers.
If the end result is indistinguishable to the player under normal play conditions, the difference is irrelevant.
Hey, guess what, that bartender in Hong Kong isn't
actually an amateur philosopher. He's just reading lines from a script! OMG!
Twist on 5/10/2008 at 21:52
Quote Posted by ZylonBane
If the end result is indistinguishable to the player under normal play conditions, the difference is irrelevant.
In that particular case, I agree.
But it still doesn't prove that Deus Ex has a lighting-based stealth system.
And if the end result is indistinguishable to the player under normal play conditions, then perhaps the difference between the so-called cover system being implemented by Eidos Montreal and the sound plus view cone system implemented by Ion Storm for the original Deus Ex may in the end be irrelevant as well.
Which was sort of my point in the first place.
I don't mean to belabor this whole issue (although I guess already did... d'oh!).
I just suspect the end result of this "revamped" stealth system in Deus Ex 3 compared to the original's stealth system may be much ado about nothing. :thumb:
Jashin on 5/10/2008 at 23:47
Quote Posted by van HellSing
Especially Innocence. And looking sleek on the outside doesn't make them any more reliable, after all GitS mentioned that problem as well.
You're right, they did mention that in GitS. I guess the patchwork look of Anna Navarre painted me a different picture.
Works for me, big fan of Section 9, Public Safety here.
clearing on 6/10/2008 at 03:27
*url deleted*
Vraptor7 on 6/10/2008 at 04:07
Hey clearing, please don't link to magazine scans, as per policy at TTLG. If anyone wants to see them they can PM you, or just Google for them.
ZylonBane on 6/10/2008 at 05:41
Amusingly, this puts you in the position of having to delete links to the official Eidos DX3 forum.