catbarf on 10/12/2007 at 13:15
Ugh, enhanced replayability? I don't want multiple story branches in a game that is supposed to make you feel insignificant. Giving the player choices that make such extreme changes in the storyline would be going down the IW 'You're the center of the world!' approach.
Jason Moyer on 10/12/2007 at 14:21
Replayability and a branching storyline would definitely not do justice to the original game. :nono:
ZylonBane on 10/12/2007 at 15:22
Quote Posted by negativeliberty
Iirc, both Dentons were born out of a test tube and were implanted or brainwashed with fake memories (for example what Paul says at the start of the game about the Dentons' parents being so proud of them)
The Dentons' memories of their foster parents aren't fake. Otherwise why would Bob Page gloat about killing them?
DaveW on 10/12/2007 at 21:08
Quote Posted by ZylonBane
The Dentons' memories of their foster parents aren't fake. Otherwise why would Bob Page gloat about killing them?
Bob Page gloats about killing Paul's/JC's
real parents.
Yakoob on 10/12/2007 at 21:12
Quote Posted by catbarf
Ugh, enhanced replayability? I don't want multiple story branches in a game that is supposed to make you feel insignificant. Giving the player choices that make such extreme changes in the storyline would be going down the IW 'You're the center of the world!' approach.
Yeeeah, because branching story ALWAYS means you are the center of the world, doesn't it? Because being able to tackle scenarios in various ways not only in gameplay but also storyline decreases the depth? Because in original DX you totally didn't save the whole world and did make significant choices at the very end? Because no one has ever said they wished you could've stayed with UNATCO in DX ?
riiiight....
demagogue on 10/12/2007 at 21:37
Quote Posted by godismygoldfish
It's worth noting that the date '2027' is now
missing Haha, they should have known anything like a date would stir the DX nerds into action. Either they don't want to give something away, or more likely (considering they just hardly passed the concept stage) they really didn't think much about it but now don't want to hem themselves into something before they thought it all the way through, like some players are going to want to do.
ZylonBane on 10/12/2007 at 21:46
Quote Posted by Yakoob
Yeeeah, because branching story ALWAYS means you are the center of the world, doesn't it? Because being able to tackle scenarios in various ways not only in gameplay but also storyline decreases the depth?
I'm pretty sure catbarf was being sarcastic.
And if he wasn't, he really should have been.
Papy on 10/12/2007 at 23:42
Quote Posted by Yakoob
Yeeeah, because branching story ALWAYS means you are the center of the world, doesn't it? Because being able to tackle scenarios in various ways not only in gameplay but also storyline decreases the depth? Because in original DX you totally didn't save the whole world and did make significant choices at the very end? Because no one has ever said they wished you could've stayed with UNATCO in DX ?
riiiight....
Branching stories do not always mean you are the center of the world, but there is a strong chance that the goal of the branching story in the first place is to make the player feel he's important. Also, I yet have to see a good example of a branching story increasing the depth of a game. Generally, branching stories are there for cosmetic reasons only. Gothic 1 was one of the game with the best branching system I saw, and to be honest it didn't add much depth, if any, as the game was well balanced no matter what you chose.
Anyway, Deus Ex branches were quite limited, and to be honest I think that's one of the reason why I loved the game so much. I highly doubt giving me the choice to join UNATCO would have made this game better. I don't think it would have been a good idea for a game with a conspiracy theme. Branching stories is about freedom, conspiracy is indirectly about lack of freedom. Not having real freedom added to the feeling of being caught in a conspiracy.
As for people's wishes, most of the times it's better to have an unfulfilled wish, then to get what we want. A dream will always be better than reality.
Having said that, I'm not against the idea of a branching story in theory, but a branching story is something difficult to do, particularly for a game like Deus Ex. In a way, I guess it could work. For example giving a false hope of freedom and then showing the player his last choice really didn't matter at all, could lead to a strong feeling of being caught in an overwhelming conspiracy. The problem is I think Eidos will fail if they try to do it.
Bugs on 12/12/2007 at 13:34
Quote Posted by negativeliberty
I think you meant to say "an android who thinks you're a cyborg". Isn't that basically the case in Deus Ex? Iirc, both Dentons were born out of a test tube...
That doesn't make you an android, a test tube baby is still a baby. An android is a completely synthetic construct, like Bishop from Aliens or something.