Procedure For Positional Audio and Eax Via Openal for Realtek Onboard? - by mikjames
Valet2 on 5/2/2018 at 16:50
Oh, how did you unlock it?
svfn on 6/2/2018 at 13:01
Quote Posted by Valet2
Oh, how did you unlock it?
i am not sure but i guess it was from an activator that i came across on a youtube guide on how to setup Sound Blaster X-Fi MB5 on Realtek. i guess it's not a good idea to post it here.
Midgard on 19/2/2018 at 03:22
I have a Soundblaster Z card and just use the standard OpenAL installation and configured in Thief 1 & 2 under the EAX option. I only have stereo and don't use headphones but it sounds pretty good though Thief Gold can sound a bit echoy for some reason. If anyone has an optimum EAX setup for stereo positional audio with Soundblaster Z cards, I'm open to advice.
Valet2 on 21/2/2018 at 19:44
My guess is it doesn't matter what setup you have with OpenAL, as it would work on any system.
The true advantage of EAX you will get only with ALchemy - it's a thing that emulates DirectHardware soundcard with native EAX support. But if you don't have an EAX-compatible soundcard you'll have to use "Alchemy Universal" version (which is cracked or whatever), otherwise any newer ALchemy should work.
If you're able to select EAX (not OpenAL) in your game, and the sound works, then it's ok, and you're ready to play like it's 1998.
Midgard on 22/2/2018 at 03:02
Quote Posted by Valet2
M
If you're able to select EAX (not OpenAL) in your game, and the sound works, then it's ok, and you're ready to
play like it's 1998.
To the tune of the Prince song :cheeky: I'm currently using the newer OpenAL Soft OpenAL32.dll which I just extracted from the archive, renamed, and dropped into my Thief folders. Now I'm getting true positional audio and can hear exactly where that drunken guard way up on that hidden walkway somewhere in
Disorientation is. But
getting to him or even just seeing him is now the problem. HELP! :D
svfn on 17/3/2018 at 21:29
hmm while OpenAL Soft adds good positional audio for Thief DS/TG, but does it really support EAX extension?
if you see (
https://openal.org/pipermail/openal/2016-July/000513.html) here:
Quote:
There's a few small caveats, though; first one being that OpenAL Soft
doesn't have the EAX extension (it's long been deprecated in favor of
the newer EFX extension, also supported by Creative and covers the same
functionality), so if the app uses the old EAX interface instead of EFX,
you won't have effects.
and here: (
https://github.com/kcat/openal-soft/issues/62)
so since OpenAL Soft will not have the EAX effects, the other option is to remain with OpenAL with ALchemy? EAX effects when stepping into different spaces like corridors, cathedrals and caves seem nice to have.
or does this A3D wrapper work? i can't tell from this video, but he says it is working:
[video=youtube_share;tcZxXY1MGYo]https://youtu.be/tcZxXY1MGYo[/video]
edit: nevermind, NewDark engine supports EAX through openAL Soft/EFX