Agetian on 8/3/2005 at 15:02
I have a strange problem regarding the original levels. Whenever I load an original level (e.g. Castle1, HammerIntro1 or whatever else) into t3ed, it looks all black (nothing is really distinguishable) unless I turn on the Flesh Render mode. In other words, I can only edit the original levels in the Flesh Render mode, otherwise I just can't see anything. I tried rebuilding the BSP - it doesn't help.
Did anyone else encounter such a problem?
Does anyone know of a solution?
Thanks in advance.
- Agetian
scumble on 8/3/2005 at 15:15
Isn't it just the static meshes that appear darkened?
In any case, what's wrong with Flesh fullbright mode?
Agetian on 8/3/2005 at 16:30
No, it's just like the whole level gone totally dark (you can see black contours on the dark-blue background). I noticed that it only happens if you reconfigure the viewports, so it might be a videocard problem.
A problem with the Flesh fullbright mode: you can't see emitters and some other stuff there...
- Agetian
[NAUC]Chief on 8/3/2005 at 16:34
I had this (only it all went white) after killing the editor- does it happen if u change any of the other 3 viewports into 3d view/flesh ?
Chuzhoi on 8/3/2005 at 18:33
Turn off the distance fog by pressing F key and you will see everything
Agetian on 8/3/2005 at 18:51
Thanks for help!
- Agetian
scumble on 8/3/2005 at 18:57
Ah, I can see what you meant now, Agetian. I was thinking of what happens when you turn on dynamic lighting in the unflesh view. I turned on distance fog and just got a dark blue in the 3D viewport...