Problems with milkshape and .psa files. - by Toasterthegamer
Toasterthegamer on 9/4/2009 at 17:39
Hi I'm trying to import the .psk and .psa files into milkshape. I got the .psk files loading correctly I can see the model and its bones perfectly but when I load the .psa animations in milkshape they don't show up or rather I should say they dont play(I read somewhere that is normal?).
I have exported to different formats like .x, .fbx, .3ds. In the .x file I can clearly see the animation data but no animation plays (in 3ds max and other programs I have), I don't think milkshape exports .3ds files with animations so I only get the model. With .fbx I can see both the bones and the keyframes in 3ds max but when I play it there is no animation still. :rolleyes:
Any help would be great! Thanks :)
Edit: I loaded the .psa in separate, instead of trying to merge them, and I can see the animations. I'm trying to merge them in 3ds max now.
-Toaster
massimilianogoi on 9/4/2009 at 20:11
How the hell did you managed to import the psk files into milkshape??? :wot:
I was never able to do it, I used a simple program created by an user here to import the AI mesh (and still they weren't correct in unwrapping).
I would be very grateful if you could tell me your method import, and maybe what version of MilkShape you have :)
Toasterthegamer on 9/4/2009 at 21:46
Their is a milkshape importer lying around on these forums somewhere. I believe its called: "Thief 3 PSK importer for Milkshape3D by Shockeye" I personaly haven't had any unwrap problems and im very close to getting the animations to work.
Ah the link to download the importer is: (
http://www.sendspace.com/file/10xnsw) http://www.sendspace.com/file/10xnsw
Hope this helps you. :)
Edit: I almost got animations working I have two separate .fbx files. When I try to merge them in 3ds max though. It was taking forever and it locked my PC up. :P I figured out I was using the wrong animations file and I think I got the right one but im not sure. Anyone know whats the correct animation file to use for garret?
-Toaster
massimilianogoi on 10/4/2009 at 03:40
Quote Posted by Toasterthegamer
Their is a milkshape importer lying around on these forums somewhere. I believe its called: "Thief 3 PSK importer for Milkshape3D by Shockeye" I personaly haven't had any unwrap problems and im very close to getting the animations to work.
Ah the link to download the importer is: (
http://www.sendspace.com/file/10xnsw) http://www.sendspace.com/file/10xnsw
Hope this helps you. :)
Edit: I almost got animations working I have two separate .fbx files. When I try to merge them in 3ds max though. It was taking forever and it locked my PC up. :P I figured out I was using the wrong animations file and I think I got the right one but im not sure. Anyone know whats the correct animation file to use for garret?
-Toaster
Ah, I've already that importer, but as far I can remember, it didn't imported the skeleton too.
Toasterthegamer on 10/4/2009 at 17:30
Quote Posted by massimilianogoi
Ah, I've already that importer, but as far I can remember, it didn't imported the skeleton too.
Pretty sure it imports the skeleton looks like it doesn't import the proper weights though maybe?
I took some screenshots and you can see it messed up somewhere..
Imported .psk in milkshape:
(
http://img19.imageshack.us/img19/3703/importedpsk.jpg)
I then imported the animations separately and saved them as a .max file.
Imported Mesh+Bones .fbx into 3ds Max:
(
http://img25.imageshack.us/img25/3845/beforemerge.jpg)
Then I merge the Mesh+Bones with the animations:
(
http://img23.imageshack.us/img23/4383/bonenamesallcorrect.jpg)
The final result:
(
http://img9.imageshack.us/img9/3289/aftermerge.jpg)
You can see the mesh is now all screwed up although the animations works perfectly.
Anyone have any ideas on where I might have gone wrong?
After talking with one of my artist friends he says it looks like a problem with bone weights? :( So my next question is how do I get the proper bone weights into 3ds max?
Maybe I have to write my own .psk/.psa importer... Go straight into 3ds max and by pass milkshape all together.
I found the .psk/.psa file specs here:
(
http://udn.epicgames.com/Two/BinaryFormatSpecifications.html)
Im wonder what are the differences between a normal .psk and a thief 3 .psk? Anyways back to trying to get this to work. :P
-Toaster
massimilianogoi on 11/4/2009 at 08:09
If ya use the textures to paint Garrett, you'll notice that the unwrapping aren't correct, if ya use the Shockeye PSK importer...
If you use this program, please write here the line command you call and the parameters you used, maybe I've forgot something when I tried.
massimilianogoi on 11/7/2009 at 12:37
I wonder why I see nothing when I try to import the .FBX file into 3dsmax...
ascottk on 11/7/2009 at 15:56
What version of the max fbx plugin are you using? V6.0.1 (Build Number 20041213) works really well. Reset the plugin before importing.
(
http://images.autodesk.com/adsk/files/fbxplugin601_3dsmax50_windows.zip)
The skin/physique will not be initialized & I don't think the t3 import handles weights. But once a model is rigged you can import fbx animations onto the rig.
ascottk on 11/7/2009 at 18:00
Have you tried different settings? Try "Merge" instead of "Add to new scene".