Bho on 15/7/2006 at 06:29
I'm trying to make a new apparition class, which is basically an undead hammer priest with the male staff voice tags. I've come across a stumbling block though when I try to make him semi transparent, like the assasins in krellek's lab. As soon as I change the Render - Transparency value from any other value than 0, the AI becomes completely Invisible. I can see his hair and the wand clearly, but no other part of the body. Can anyone help? :(
nomad of the pacific on 15/7/2006 at 10:19
What are you changing the value to? The acceptable range is 0 to 1. Could we have a little more info on how you're doing this?
Bho on 16/7/2006 at 02:04
Nomad, I have tried setting the transparency value from a range of settings, like 0.5, 0.1 and even 0.000001. However for all of them the AI just becomes completley invisible except for the hair. It's pretty funny actually - seeing a piece of disembodied hair and a wand go floating around the place.
nomad of the pacific on 16/7/2006 at 02:52
Don't use the Render - Transparency property. Use Invisibility - InvisibilityTargetAlpha. You'll need to activate that with a script. Use the Action - Invisibility: Pawns attached via [MYSELF] will become invisible for the next [X.XX] seconds. You can make it loop indefinately if you want the invisibility to be permanent.
Bho on 17/7/2006 at 08:12
Thanks, I tried using the invisibilty script in the keeper assasin thread, and it seems to work well so far. Thanks!
Bho on 30/7/2006 at 10:18
Now it seems I have a new problem with this AI, I somehow seem to have made them invunerable. I can sneak up behind them and stab them all day long, but they do not seem to take any damage from my blows. They do not react to flashbombs either. All I did when making them was just copy the AI pawn stuff from one of the other undead classes, and added a different voice tag, texture and mesh, but the behaviour seems completly different.
Ziemanskye on 30/7/2006 at 13:20
Did you also copy the damage model, behaviour model, sensory model and faction model (for as many of such things as exist - I can't remember)?
Bho on 31/7/2006 at 08:52
Well I can't find a damage model anywhere but I have added everything else. To test this problem out further, I made a script which forced the Apparition to take 5 points of damage when it recieved flashbomb stimulus. When I added this script, the apparition did notice when I flashbombed it (it was completely oblivious before) but took no damage.
I tried to make this AI as using the techniques in the Fire Elemental tutorial in the wiki, so i really can't see why it takes no damage whatsoever.
Ziemanskye on 31/7/2006 at 09:44
Perhaps it's links have got broken?
It seems there should be a Vulnerability link to a MetaProperty>VulnerabilityObject... I don't know how you link things to archetypes (never worked that out), but if you can attach that one of them too it, hopefully it'll work