equilibrium on 22/12/2001 at 23:16
This is in regards to one of the contest missions - Space Thief.
The second objective - Get back to where you started - won't check off even though you've completed the only other objective which is grab the navigation globe.
I even ghosted this one so as not to alert anyone and still the objective would not check off.
Anyone else having the same problem?
Nightwalker on 23/12/2001 at 00:33
I couldn't get it to end, either. <img src="smile.gif" border="0">
belboz on 23/12/2001 at 04:46
I had a look at this in droomed because it wouldn't tick off, and there's a fatal bug on the end room so it will never tick off until fixed.
the bug is.
the end room is called WelcomeRoom
it should have a script attached to it called WelcomeRoom
eg<br />script{WelcomeRoom;;;;}
and it don't have the script so it wont end.
William The Taffer on 24/12/2001 at 02:49
Yeah, I noticed that too. But you don't have to ghost, I noticed that the creator made all the AI's neutral untill threatened.<br /> <img src="wink.gif" border="0">
fortuni on 19/4/2021 at 09:46
Updated dml courtesy Glypher: Fixes end of mission that's a bit buggy.
Code:
DML1
//T2 FM: Space Thief (Contest 2) by William The Taffer / Fixes: miss20.mis.dml
#script "nvscript"
//final goal
Create -2086 "GoalFix"
{
-ObjProp "PhysType"
+ObjProp "Position"
{
"Location" -33.5, 20, 6
}
+ObjProp "PhysType"
{
"Type" OBB
}
}
+ObjProp 6 "DesignNote"
{
"" NVLinkBuilderOn="Contained"; NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource="GoalFix"; NVLinkBuilderLinkDest=297
}
+ObjProp 6 "Scripts"
{
"Script 0" NVLinkBuilder
}
+ObjProp 297 "TrapFlags"
{
"" Once
}
+ObjProp 297 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 297 "TrapQVar"
{
"" =1:goal_state_1
}
//scrolls
+ObjProp 7 "DesignNote"
{
"" NVRelayTrapOn="Contained"; NVRelayTrapOnDelay=200; NVRelayTrapTOn="InitialSelect"; NVRelayTrapTDest="[Me]"; NVRelayTrapCount=1; NVSelectTrapOn="InitialSelect"; NVSelectTrapItem="[Me]"
}
+ObjProp 7 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" NVSelectTrap
}
+ObjProp 11 "DesignNote"
{
"" NVRelayTrapOn="Contained"; NVRelayTrapTOn=TurnOff; NVRelayTrapTDest="[Me]"; NVRelayTrapCount=1; NVLinkBuilderLinkType="CreatureAttachment"; NVLinkBuilderLinkSource=236; NVLinkBuilderLinkDest="[Me]"
}
+ObjProp 11 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" NVLinkBuilder
}
//broadhead arrows
-ObjProp 39 "DeathStage"
//mechanist priest
+ObjProp 285 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cmecprs
}