Alessandra on 1/1/2003 at 01:11
I apologize if this has been addressed before -- I've done a search on this forum and I haven't seen anyone else describe this issue.
I'm having a lot of trouble with the text in Arx Fatalis. It's most pronounced in the character screen where, at any resolution higher than 640x480, the skill numbers and so forth are completely gone across the top half of the screen, and flickering in and out near the bottom. The cursor is perfectly visible as are all the symbols. They're flickering even in 640x480, but at least they're visible....
I've tried changing the color depth, updating the video card drivers, and changing from DirectX 8.1 to DirectX 9, but there hasn't been and change at all. Arx Fatalis is patched to version 1.15, and I'm using a GeForce 4 Ti4400 with the 40.72 Detonator drivers.
Does anyone have any ideas on how to fix this?
-Alessandra, Lady Thief
Shadowcat on 1/1/2003 at 06:42
This is nothing more than a guess, but...
Are those detonator drivers listed as beta or stable?
I've heard on several occasions people saying (about other games, IIRC -- not sure if I've heard this about Arx) that the 40.x drivers are problematic, and going back to some 3x.y version fixed the problems.
Grabbing some older drivers might be the answer...
(Is anyone else playing Arx happily with the 40.72 drivers?)
Alessandra on 1/1/2003 at 15:27
The drivers I'm using are WHQL certified by Microsoft, meaning that they *should* work flawlessly. Of course, I've read about nVidia cards having difficulty with Arx Fatalis,so if anyone can recommend an earlier set of drivers that will work properly I'm all ears.... :-)
-Alessandra, Lady Thief
xman on 2/1/2003 at 11:12
Detonator 40.72 WHQL, as well as Deto 41.09 "waiting-for-WHQL-certification" both work very well with Arx Fatalis (v1.15) and my GeForce4 Ti4400 under Windows XP.
However, Anti-aliasing is disabled and I've read that many people have problems (with any video drivers) with texts when AA is on. So maybe you should try and disable Anti-Aliasing.
xman on 2/1/2003 at 14:32
Anyway Cleartype is for LCD screens. If you've got a CRT monitor, better use "Standard" font smoothing (which is the default option anyway).
Note (just to clarify) : when I was talking about antialiasing, I meant "in the display settings panel of the GeForce video card", not the font antialiasing/smoothing which can be enabled (and set to "standard" if you've got a CRT screen).
Alessandra on 4/1/2003 at 03:43
> Assuming your using winXP:
> Try disableling "Cleartype".
Thank you: this solved the problem!
And thanks to everyone else who posted, too!
-Alessandra, Lady Thief
Jumjalum on 27/1/2003 at 06:04
Quote:
Originally posted by xman Anyway Cleartype is for LCD screens. If you've got a CRT monitor, better use "Standard" font smoothing (which is the default option anyway).
Note (just to clarify) : when I was talking about antialiasing, I meant "in the display settings panel of the GeForce video card", not the font antialiasing/smoothing which can be enabled (and set to "standard" if you've got a CRT screen). You have to be kidding, Cleartype looks great on any screen! I'm loathe to turn it off but I have this problem as well so I'll have to I guess.
SpellCaster on 27/1/2003 at 17:35
Well, cleartype is a special form of antialiasing, designed for LCD screens which have three separate color cells for each pixel. If these are aligned horizontally, you can use separate cells to more or less triplicate horizontal resolution.
This is Steve Gibson's description of the technology, I found it very clear.
(
http://grc.com/cleartype.htm) Sub-pixel font rendering technology
Cheers,
Spellcaster