Vortex85 on 10/8/2021 at 17:02
All, I have a problem with difficulty on my objectives not switching after publishing mission.
I can switch them in dromed fine, but after i publish and try to play with Angleloader, no matter what setting I pick, (Normal, Hard, Expert) it always plays reverts to Normal in game.
Did I screw up something? Any way way to fix this?
Vortex85 on 10/8/2021 at 17:12
Eh, I may have found the answer to my own question per tutorial. Didn't realize i set difficulty and then saved at one point. Maybe I did. Anyway, hopefully the command will fix.
You should only use the "set difficulty" command to test out a particular difficulty level through DromEd. If you set a particular difficulty level, and then save the file, the mission will be "stuck" on that level, even if the player chooses another difficulty level on the pre-game screen. So, if we set the tutorial mission to "Expert" difficulty and then saved the mission, anyone who played the mission would be forced to do so at the "Expert" level. If you do save the mission while it's set to a particular difficulty level, you must delete the difficulty command and resave in order for the mission to operate correctly. So, you would use this command:
quest_delete difficulty
Vortex85 on 10/8/2021 at 17:36
It's fixed! Glad that was easy....
nicked on 10/8/2021 at 19:08
NVDebug is a safer and more useful way of testing difficulty in editor.
RippedPhreak on 10/8/2021 at 23:39
If you ever used the command "process_difficulty" then some objects may have been deleted.
For instance if you had an extra guard that is present only on Expert or Hard difficulty, but you executed process_diffculty 0, then the guard would have been deleted. And if you saved after that, he's gone forever. So I would double check that.
Vortex85 on 11/8/2021 at 01:15
No never dod that, thank goodness!