caBle-one on 13/3/2008 at 11:14
Hello,
I'm having a problem, I can't select any texture faces in the 3d view. It used to work, now it's totaly not selecting the surface faces. it will select them as an entire object but not the faces. I rebuilt the level. saved restarted and still no good. Any Ideas ?
Thanks
Abru on 13/3/2008 at 13:14
Press "S" to toggle Show/Hide Selection Highlight. :)
caBle-one on 13/3/2008 at 13:57
Haha :) I knew it was a matter of a key press but just did not know which key
Thanks!
caBle-one on 13/3/2008 at 14:01
OK tried the "s" key and it still does not let me select the surface of the wall. I am trying to change face textures only if that helps.
Beleg Cúthalion on 13/3/2008 at 16:32
This one buggers me:
Quote Posted by caBle-one
it will select them as an entire object but not the faces.
Do you mean you try select the texture of an actor or static mesh? Just if that's the case: You cannot "grab" the texture from them with Alt+RMB like you can do with BSP surfaces, but you can paint them with a selected texture by Alt+LMB. But surely your problem is entirely different since I cannot handle "face texture" right now... except for this alignment method. :p
Flux on 13/3/2008 at 20:11
Quote Posted by caBle-one
Hello,
I'm having a problem, I can't select any texture faces in the 3d view. It used to work, now it's totaly not selecting the surface faces. it will select them as an entire object but not the faces. I rebuilt the level. saved restarted and still no good. Any Ideas ?
Thanks
Do you have ati card? If so, turning off anti-aliasing in video card settings might help.
Ziemanskye on 13/3/2008 at 21:34
What's the Unreal-Viewport mode set to?
(when the green Ion above the viewport isn't lit and you're not in Ion-Shader mode: if the under lying mode is set to wireframe or something, then the surfaces wont select in Ion Shader mode)
caBle-one on 14/3/2008 at 10:15
Thanks,
The Problem was the wireframe mode. I did have the green Icon selected and it was in wireframe mode for my preview and when i set it back it worked fine.
Thanks for the help!