Gestalt on 8/3/2005 at 06:46
I was trying the skybox tutorial <a href="http://www.unrealwiki.com/wiki/Building_A_SkyBox">here</a> and encountered a recurring problem.
Whenever I try to set a surface as unlit in the surface properties, the editor crashes. I tried looking away in the 3d view and switching to wireframe mode, and it didn't help.
Any idea what's going on? I'd like to be able to make levels that have skyboxes.
bukary on 8/3/2005 at 08:09
The sky in my map has only 'Fake Backdrop' checked. And it works OK. I guess you don't have to check 'Unlit" option... But I might be wrong...
You should probably 'build' your sky with the use of static meshes. You can place your SkyZoneInfo Marker in the middle of StarDomeC01, CloudDomeB01 and CloudDomeA01.
darkcosmos on 8/3/2005 at 12:44
And if you want, you can always cut and paste skyboxes from existing maps, and then tweak 'em from there.
jermi on 8/3/2005 at 21:01
"Unlit" may affect shadow rendering - and therefore performance - even though "Fake Backdrop" never receives any visible shadow.