jnk on 28/9/2011 at 18:26
Hello, I've been trying to get an IW model into max for a while now and somewhat stuck.
Been wondering if anyone knows about a method of turning a skeletal mesh in t3ed into any useable format.
T3ed can apparently load pro files fine, but I can't seem to be able to do anything with them but look.
Under normal circumstances I could just convert an animated model to a static mesh, place it on a map and export that into an OBJ. But well can't find anything even remotely similar to do in t3ed
This is essentially how far I've got.
Inline Image:
http://dl.dropbox.com/u/6252145/app/bloodyunrealedchanges.pngAny help would be strongly appreciated.
Beleg Cúthalion on 30/9/2011 at 18:17
Just before someone more experienced answers: Have you tried searching this sub forum? There have been some posts about it like (
http://www.ttlg.com/forums/showthread.php?t=125221) this one, but I cannot find them right now – and you probably know best what you're looking for. Give it a try... and welcome! :)