Yakoob on 3/12/2016 at 03:03
Looks good, hope its not too shoot-shooty tho and you can use other skills. The glue gun is neat (even tho it's basically a freeze ray). Wonder if you can glue furniture and corpses together... now I want to make a Katamari ;p
Jason Moyer on 3/12/2016 at 05:03
OMG that looks phenomenal. I really like Arkane's versions of Underworld and Deus Ex, I bet their take on Shock is going to be great too.
Sulphur on 3/12/2016 at 05:55
Yeah, I love how they've been working their way through the LGS/Ion Storm oeuvre while putting their own spin on those things. I wonder if they'd be able to give Anachronox a fair shake.
henke on 3/12/2016 at 07:53
I love the turn-into-inanimate-objects mechanic. It's so weird and unexpected, and it might lead to some great emergent gameplay. Not crazy about the enemies being able to turn into objects tho. Seems like you'd
constantly have to be on your guard. I think the mimic in Dark Souls works well because it's a predetermined object so whenever you see a chest you get a bit wary, but it's not like you're always edging around every piece of furniture you come across.
Quote Posted by Sulphur
I wonder if they'd be able to give Anachronox a fair shake.
Gameplaywise I have no doubt they'd be able to surpass the crappy JRPG system of the original, but as for writing the story and characters? I don't have a lot of faith in Arkane living up to the original on that side. Then again, I don't think (
http://www.mobygames.com/developer/richard-gaubert/credits/developerId,39454/) Richard Gaubert is doing anything these days. Get him onboard and you got something!
Neb on 3/12/2016 at 08:36
Quote Posted by henke
I love the turn-into-inanimate-objects mechanic. It's so weird and unexpected, and it might lead to some great emergent gameplay. Not crazy about the enemies being able to turn into objects tho. Seems like you'd
constantly have to be on your guard.
It's effectively Prop Hunt from GMod as a single player horror experience.
I can't wait to see how the game will turn out.
Yakoob on 3/12/2016 at 08:46
Quote Posted by henke
I love the turn-into-inanimate-objects mechanic. It's so weird and unexpected, and it might lead to some great emergent gameplay. Not crazy about the enemies being able to turn into objects tho. Seems like you'd
constantly have to be on your guard. I think the mimic in Dark Souls works well because it's a predetermined object so whenever you see a chest you get a bit wary, but it's not like you're always edging around every piece of furniture you come across.
True. I can see it adding a bit of good psychological horror where you never know where they're coming from. But it cold get tedious too if overdone. We'll see!
Vicarious on 3/12/2016 at 14:34
It looks okish at best. The bounty hunter version seemed a lot more interesting and fresh than another space station BioShock-style System Shock wannabe, at least based off of the trailers. There's just nothing too amazing about it so far. It's Arkane though so here's hoping.
froghawk on 3/12/2016 at 23:55
Interesting, not sure what to think yet. It seems to have a bizarrely cold vibe to it, possibly intentionally. Lots of cool mechanics in there - will be interesting to see if / how it all comes together.
Also, it doesn't look very next-gen at all, so fingers crossed that it's far better optimized than dishonored 2
Jason Moyer on 4/12/2016 at 03:38
It's CryEngine isn't it? Probably optimized for a machine you'll build in 5-10 years.
Vicarious on 4/12/2016 at 07:56
Wow, it IS CryEngine! (confirmed by the official site) I'm really surprised. I thought it was their in-house Void Engine.
Seriously, why isn't it id Tech 6 then? It's not like the environments are vastly different from DOOM4 (space station, corridors, etc) and with that they'd have phenomenal graphics and superb performance. Instead the game looks really outdated and it even has the obnoxious pop-in of objects 10m away from you like Dishonored 2.