Aja on 28/2/2019 at 16:56
Late to the party as usual, but Prey is so good, you guys. Sometimes games give me a certain feeling -- usually it happens a couple hours in, once I'm starting to get comfortable with the controls and setting, etc -- the sense of being in control of a complex system and the excitement of trying to figure it out creatively. I guess that means immersive sim. With Prey I think it happened when I realized I could use the gloo gun to put out fires and it actually worked.
It's not that Prey gives you an unlimited number of ways to do things, but it's so relaxed in its expectations of you, and that makes it all the more interesting when, say, I get stuck because I can't get through a door and then remember that I can turn into a bar of soap to squeeze through or search for passcode or use a recycler to absorb the blockage. Or do none of those things and go somewhere else. The game doesn't seem to mind what I do either way, and that, ironically, is what makes it so much more engaging than a typical AAA game, that tries to make you aware of everything by shoving it in your face. I'm 30 hours in and not at all bored of it; I'm getting better at strategizing, but the enemies are still challenging. Had I played this in 2017, it would have been my favourite game of that year. It's certainly my favourite game of this year. And it's been said before, but Prey is far and away the true successor to System Shock 2.
Has anyone played Mooncrash yet? I'm not always a fan of roguelikes, but in this case I could see it working given how in-depth the mechanics are.
catbarf on 28/2/2019 at 20:16
At this point, are there any gameplay mods worth checking out? My playthrough petered out just after meeting the other survivors, I think mostly on account of not finding the combat particularly engaging. Might enjoy mixing it up a bit.
Jason Moyer on 1/3/2019 at 11:57
There aren't any noteworthy mods that I'm aware of. I would just make sure you're playing on the hardest difficulty like most other ImSims. I thought the combat was pretty great when it felt like the enemies were overpowering and it seemed like an achievement when I hit a point 3/4 through where I didn't have to run away from the hardest encounters.
Aja on 5/3/2019 at 17:58
Ha, I feel like that playing on Normal. After slogging (or I should say quicksaving/reloading) my way through Dishonoured 2's hard mode, I didn't want to repeat that experience. But I imagine Prey would be interesting at higher difficulties.
So has anyone tried Mooncrash?
F. J. Rothchild III on 6/3/2019 at 20:49
Wanted to share this video analysis of Prey I made. Game director Raphael Colantonio even commented on it and enjoyed it! Would love any feedback from my fellow immersive sim fans.
[video=youtube;7YiTIrA-Kdk]https://www.youtube.com/watch?v=7YiTIrA-Kdk[/video]
froghawk on 22/4/2019 at 22:53
WOW Mooncrash is kicking my ass. I love it - the combination of roguelite, immsim and horror is right up my alley.
henke on 13/8/2022 at 17:08
Been wanting to replay Prey recently, but also kinda dreading going back. I've been lauding this thing as "the best immsim since Deus Ex" for the last 5 years, but what if it didn't hold up to my rose tinted memories? Well, I've spent like 6 hours playing it today, playing on Hard (with trauma and oxygen modifiers enabled), I'm scouring every corner of Talos before moving on with main objects, loving every minute and never wanting it to be over. This game is still a god damn delight!
I am once again getting the seemingly super-rare bug that only afflicts me tho, in that there are NO DISRUPTOR STUN GUN BATTERIES! Seriously, I've tried googling this, and it seems like no one else has had this issue. But I had it when playing the PS4 version, and now playing the PS4 version on PS5. Besides a lighting glitch in the outdoors area at the start it's running fine on PS5 btw.
ZylonBane on 14/8/2022 at 01:18
Is there any good reason you're not playing it on PC instead?
henke on 14/8/2022 at 05:21
There is: I don't feel like playing it on PC.