Jason Moyer on 17/3/2018 at 12:40
Wasn't Prey made at the Austin studio while Lyons was working on DH2? I'm also pretty sure I read somewhere that June 10th is the day of Bethesda's E3 presentation.
Edit: Herp derp.
Starker on 17/3/2018 at 17:09
And this is the reason I always write out the month in words when translating documents, especially legal ones. Unless it has been specified otherwise, of course.
Vicarious on 12/6/2018 at 20:47
Heads up, because nobody's talking about it. Prey got an update that includes the long-awaited Survival Mode. It's basically a set of gameplay modifiers that can be applied when starting a new game. Those include:
- Weapon Degradation (yay)
- Oxygen leaking from a damaged suit
- New Traumas
Time to finally replay this game!
In addition, the DLC is out and it's called Mooncrash. If you expected a standard mission pack, you're in for a surprise and/or disappointment. Mooncrash is a rogue-lite experience with random loot, enemies, objectives and hazards. You play as one of the five characters, each with their own skills, strenghts and weaknesses (you unlock them along the way). It also has permadeath. The entire thing is based around [spoiler]the simulation that you go in and out of[/spoiler] to gather Sim Points and complete objectives to fulfil your contract.
I've only finished one run so I can't say much about it yet.
Anyone else playing it?
driver on 14/6/2018 at 13:30
I picked up Mooncrash, I'm not so hot on rogue-likes, but I really enjoyed Prey so I wanted to see more. It's an interesting interpretation of the rogue-like where you have to run through the same map (up to) 5 times, once with each character, so you have to decide what to grab and what to leave behind for the next run and making use of skills one character has to unlock things for another. One of the escape routes requires repairing a machine, hacking a computer, then using a character with high typhon levels, something that requires three runs to achieve, and since the difficulty rises the longer you spend in the simulation (carrying over to the next run) it gets pretty tense.
I found it pretty frustrating to begin with, but I guess that's pretty common for rogue-likes, but after you've raked up enough points to splurge on neuromods for all of the characters then it quickly becomes very easy. I think I completed it in about 5-6 hours and aside from a few achievements I missed, I'm not really feeling the need to go back.
:edit:
Tried out that lighting mod. Looks like there might be some issues with it since the patch/DLC release. Currently it looks like the mod needs an update before it'll work properly.
froghawk on 14/6/2018 at 17:19
Really glad to finally have NG+. Started a NG+ Nightmare run in survival mode and it is a beautiful thing.
lowenz on 14/6/2018 at 17:44
Quote Posted by froghawk
Really glad to finally have NG+. Started a NG+ Nightmare run in survival mode and it is a beautiful thing.
Yes! ^_^
Volitions Advocate on 19/6/2018 at 06:16
Been awhile since I"ve been on the forum.
Almost finished my Master's thesis. Hopefully by the end of the month. And now this Mooncrash expansion is released.
I'll be the guinea pig. I'll let you guys know if it's any good. Looks pretty coooooool.
june gloom on 20/6/2018 at 00:07
Haven't started Mooncrash yet but my 2nd run through Prey has been a joy.
D'Arcy on 8/10/2018 at 14:10
OK, this has been nagging me for a while, so maybe someone has the answer: in Prey, when you enter Calvino's cabin in the Crew Quarters, you hear a background noise that I'm almost sure it's the same one that one hears somewhere in System Shock 2. As soon as I heard it, I was immediately reminded of SS2. I just can't place it exactly. Anyone noticed this too?
Edit: Nevermind, I found it. It's in the Rickenbacker Bridge. Although it's not exactly the same, it's extremely similar.