Sulphur on 10/5/2017 at 04:08
Quote Posted by Pyrian
Y'know how a lot of DX, DX:IW, and T:
DS seemed unpolished? That's the Spector touch for ya'...
I'm not sure if that's accurate. He didn't have that problem with the games he worked on with Origin - Martian Dreams and Serpent Isle were fine.
Re: performance -- it runs fine. Apparently even a 960 can get 1080p 60 FPS on it. It does, of course, look like it's halfway between the last generation and this one, so don't expect it to wow you with pretties. Its priorities lie elsewhere.
PigLick on 10/5/2017 at 05:22
I cant believe its like $100 here in Australia. Guess will have to wait for end of year sale or something.
thrawn_121 on 10/5/2017 at 07:45
Yeah, I haven't bought a Bethesda published game from steam for a good while due to their pricing. I picked up a key from cdkeys.com for around $50.
PigLick on 10/5/2017 at 07:53
is that a legit site or more of a grey market thing like G2A
Sulphur on 10/5/2017 at 11:29
Quote Posted by Jason Moyer
They've done a whalepunk version of Deus Ex, I'd kinda like to see them do a cyberpunk version of Thief at some point. A stealth-suit that makes the wearer invisible in darkness, a protagonist trained by the invisible hand who breaks free and provides for himself by breaking into corporations and whatnot, gets himself inadvertently involved in some war between humanists and corporate techno fascists, etc. Make it happen.
You know, that's almost word for word what happens in Metal Gear Solid.
thrawn_121 on 10/5/2017 at 15:14
Quote Posted by PigLick
is that a legit site or more of a grey market thing like G2A
Grey market I suppose. Green man gaming have it for $70, if you'd rather not use a grey market key.
Pyrian on 10/5/2017 at 18:53
Quote Posted by Sulphur
Quote Posted by Pyrian
Y'know how a lot of DX, DX:IW, and T:
DS seemed unpolished? That's the Spector touch for ya'...
I'm not sure if that's accurate. He didn't have that problem with the games he worked on with Origin - Martian Dreams and Serpent Isle were fine.
I haven't played either game, but I would contest that assertion over those examples. Both of them used existing engines, and Serpent Isle has incredibly important streamlining items like the simple keyring squirreled away in the "prequel" expansion (the keyring allowed you to put all your keys in one place and effectively try them all at once - by Deus Ex, that's standard equipment, but at the time, each key was a separate slot in the unified inventory, have fun finding the one you needed if it wasn't just the one at the bottom).
Anyway, don't take it from me, take it from the man himself, heaven knows he's written and spoken enough on the subject:
Quote:
Similarly critical to me is "innovation," defined as including something in the game no one has ever seen before. To my mind, it's better to fail at something new (and worth doing) than it is to succeed by executing well against a well-understood problem.
Starting a game without trying for the highest level of quality seems kind of soul crushing, though achieving what might be called "Game of the Year quality" is rare and wondrous. And great review scores are always nice. But these come somewhere after player expression and innovation, and ahead of money. For me. Your mileage may vary.
- (
http://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant) Warren Spector via gamesindustry.biz
Sulphur on 10/5/2017 at 19:14
Mm. Fair enough, he says he prioritises innovation and player expression over perfecting a formula. But I don't think that means polish gets short shrift by virtue of that. It simply means the concept being implemented by itself could be great or, on the flip side, undercooked/uneven or just plain bad; and to be precise, that's exactly what happened with some of DX's systems and T: DS's much groused-about gloves. Those games still did most of their over-arching goals well enough to be considered classics or minor classics today.
As for DX:IW... well, I haven't played more than five minutes of it thanks to TTLG's lambasting of it, but I believe that was more Harvey's baby? I might be wrong on that count though.
HipBreaker on 11/5/2017 at 00:54
I hope you all enjoy the game! :thumb:
Judith on 11/5/2017 at 07:06
I think a lot of us will :)
I like how clear this game is in terms of visual design. I mean, Dishonored 2 was gorgeous, but too noisy for me, there was too much clutter. Prey looks less busy visually, and I think this is for the better. I'm playing on hard, but I think it suits me so far. I don't remember when was the last time when I was preparing so much to kill two (!) monsters. Three broken turrets and 4 medpacks later, the Trauma Center was conquered ;)
This really feels like Shock 2 days.