nicked on 10/4/2020 at 09:46
Jax, that script seems to be working just fine! Thanks very much.
SlyFoxx on 12/4/2020 at 12:14
Confirming once again that I'm no help at all. :(
Yandros on 13/4/2020 at 00:33
Glad you have it sorted, Nick, although at a high level, wiithout Jax's solution, the best approach might have been to turn the intro into a briefing movie, or if that is not applicable, a miniature introductory mission of its own.
nicked on 13/4/2020 at 06:39
Yeah, that would have been better if I'd planned earlier, but the intro section and triggering the objectives into the mission is indelibly tied to all the random elements I'm using. It would be more trouble than it's worth to take it out now.
nicked on 17/4/2020 at 06:33
OK with a bit more testing, there is unfortunately a bug with that script. It has changed loot objectives to require the value in gold rather than the total. E.g. if you have a loot objective to get 1000 loot, once you install this script, you actually need to get 1000 gold specifically.
Jax64 on 17/4/2020 at 08:11
Correct you are, though this was the result of a typo rather than a conscious design choice on my end. The original VictoryCheck and VictoryChecker are among the largest and most complicated generic scripts included in the game, so perhaps it would have been prudent of me to test the replacement module more prior to linking it here. My apologies for wasting your time in that regard. Provided you are still interested, I have uploaded a new build that mitigates this issue which can be accessed from the link in my previous post.
nicked on 17/4/2020 at 12:53
Brilliant, I'll give that a try, thanks! Glad it was just a typo! It doesn't appear to have broken anything else.