Pretty weak A.I. Is it a glitch? - by Bigman88
Cigam on 9/10/2019 at 15:18
My experience is that you can run behind them on most surfaces and they'll hear it but only become alerted to level 1. On metal or other clangy surfaces they will beguin active searching. They will also go to level 2 on non-clangy floors if you jump up and down behind them.
Maybe someday someone will make a mod that gives them realistic reactions. Any sound is an instant level 2. Guards do not calm down if they spot you, for the rest of the mission. They will react to you being in their outer periphery, , etc.
Cigam on 23/10/2019 at 20:54
I have wondered in the past whether NewDark has toned down the AI. I can remember the days of getting very frustrated when trying to sneak up behind patrolling guards amd they spin around at the last moment, causing you to have to run away, wait for them to calm down, then try again. Doesn't seem to happen nowadays.
Yandros on 24/10/2019 at 13:31
I assume you mean TFix or similar patchers, and not NewDark itself, since it is an engine update and can't modify AI behavior in individual missions like that on its own. But in any case I don't think there has been any such global modification made to AI behavior or difficulty.
Shadowcat on 25/10/2019 at 11:23
Surely it's the game engine which is ultimately responsible for what the A.I. does (irrespective of what the missions believe they are instructing it to do)?
Meowdori on 27/10/2019 at 18:09
Quote Posted by Bigman88
Cobblestone, marble, wood, my loud footsteps do not do anything to them.
And yes, the jewel will be full green, and they would only get suspicious for a moment even right in their face.
This is certainly broken as hell, especially when marble is considered, which in my case is always guaranteed to catch guards' immediate attention when run across at full speed. Wood has less chance of raising their awareness, from my experience though.
Quote Posted by Cigam
I have wondered in the past whether NewDark has toned down the AI. I can remember the days of getting very frustrated when trying to sneak up behind patrolling guards amd they spin around at the last moment, causing you to have to run away, wait for them to calm down, then try again. Doesn't seem to happen nowadays.
I can refute this, having played the game using the original engine and NewDark on two computers alternatingly and passing the savegames between them, which I did over the last 2 months, replaying Thief 2. I haven't noticed any differences in the AI.
TriangleTooth on 29/10/2019 at 22:20
Yeah, if you've actually been running on marble the guards should be alerting instantly. It's the loudest surface in the game (except maybe metal?), you can't even walk on it near them, you basically have to avoid it. Or cheese it with very small, periodic movements to ensure Garrett never actually puts his foot down.
Bigman88 on 6/12/2020 at 00:55
This is the video showing how the guards do not react to my noise on hard cobblestone.
I know this over a year late, but I hope someone can help me, if there us help to be had.
[video]file:///C:/Users/Andrea/Videos/Captures/Thief%202%20Final%201.27%202020-12-05%2017-48-37.mp4[/video]
This one shows how the guards will not react when I'm in front of them in full light until close.
[video]file:///C:/Users/Andrea/Videos/Captures/Thief%202%20Final%201.27%202020-12-05%2017-56-04.mp4[/video]
There are more egregious examples than this. But this is it. Even though I'm not very good at this game, I find the AI too forgiving. I heard people saying the AI in this game is sensitive, and you have to take it very slow, but i find myself running up on these dudes.
ZylonBane on 6/12/2020 at 03:25
Red alert. We are now dealing with someone who posts links to their own hard drive.
trefoilknot on 6/12/2020 at 04:17
AI typically don't hear footsteps on stone or wood (even when running). They'll hear you on gravel, tile, glass or in shallow water, but typically not wood or stone, unless you land on it from above (or if the AI's perception has been turned up).
Yes, this is a little silly, but no it doesn't sound like a bug. Years back, there was the “ultimate difficulty mod” to make it a little more challenging, but unfortunately it isn't compatible with NewDark.
Renault on 6/12/2020 at 04:21
And he won't even realize it until next year sometime.