Pretty weak A.I. Is it a glitch? - by Bigman88
Bigman88 on 3/10/2019 at 05:05
Playing this series for thr first time and its pretty good so far. I appreciate a game that does not give you all the directions and instructions to proceed.
Ive heard about you having to be careful of your steps because even little noise from afar can alert gaurds. And they can still see you easily, even if you are in the shadows.
But this not the case with the thief 2 im playing. They dont react to sound. I can walk loudly right behind them and they dont react. They have poor field of vision. Sometimes gaurds dont see you at all beyond 20 feet or so, in full light. Other times they comment that they maybe saw something. A foot closer and they start to search for you, but still haven't fully spotted you. All in full light.
They do not react to noise. It is easy to run up behind two gaurds side by side and knock out one after the other, as they dont hear the noise right next to them. They only know you are there when you are right up close in front of them in the dark, or less than 20 feet away in the light.
I thought that thief 2 will be harder than this. Not that i s
am not challenged anyway. I am playing with tf2fix and the enhancement moid, and im playng on expert difficulty.
Shadowcat on 4/10/2019 at 15:00
It's a long time since I've played, but this sounds odd to me. When you say "in full light" I trust you're referring to the light gem's indication, rather than the apparent illumination? (Note that silhouettes are not a thing -- no one will see you if the gem is dark, even if you should be clearly back-lit).
"They do not react to noise" might depend on the surface -- on some you are very quiet even though you can hear your own footsteps (e.g. carpet) -- but if you're really making lots of noise in general (including on loud surfaces) and the guards are ignoring you, that doesn't sound like the game I remember.
voodoo47 on 4/10/2019 at 15:07
remember, weird things are bound to happen if loading a game from an old save (created before you patched with T2Fix). restarting the level by hitting the restart button in the menu should clear those up.
TriangleTooth on 4/10/2019 at 17:04
As Shadowcat mentioned, the surfaces are important. Remember that only gravel, metal and tile are loud enough for guards to react to you running on them. Guards will react to you jumping on stone/wood, but grass, carpet and moss are all basically silent.
Light is important but the light gem tells you if its a real issue or not. Also, having the small indicator be yellow often isn't enough if you're not moving for guards to see you except when very close. Red is absolutely visible, and black invisible. The shades between are somewhat important but that's the general idea.
Bigman88 on 5/10/2019 at 10:10
No, no and no. I know carpet and grass is supposed to be quiter and be harder to alert gaurds. But it doesnt matter. Cobblestone, marble, wood, my loud footsteps do not do anything to them.
And yes, the jewel will be full green, and they would only get suspicious for a moment even right in their face.
I did not start playing the game unitl t2fix and the enhancement mod were installed.
In mission 4 where im at right now, some of the A.I. is beefed up, where gaurds will instantly turn and charge at you from croach walking 15 feet behind them, and a few of them fully spotting you from 30 feet away.
So i can tell there is something wrong with my game. Anyway to fix?
voodoo47 on 5/10/2019 at 10:37
a few youtube clips might be helpful. or maybe go the other way around and watch a T2 LP and see whether the AI behavior is different.
Quote Posted by Bigman88
the enhancement mod
is this the hdmod?
john9818a on 5/10/2019 at 14:16
Is the alarm sounding? Did the guards that are attacking you go to Alert 3 after seeing you earlier? If so then they are going to see you easier.
If not then... Does this happen only with OMs? If you play a FM and the problem goes away, then I would suspect a corrupted dark.gam file.
voodoo47 on 7/10/2019 at 07:57
that only enhances visuals, so it's fine. post videos perhaps, then?
Shadowcat on 8/10/2019 at 10:04
Quote Posted by Bigman88
Cobblestone, marble, wood, my loud footsteps do not do anything to them.
And yes, the jewel will be full green, and they would only get suspicious for a moment even right in their face.
That really sounds broken to me. It's too long since I've played for me to have a firm recollection of potential A.I. quirks in particular circumstances; but in general I feel that what you describe shouldn't be happening, and there's quite likely a problem.