hoots7 on 2/3/2010 at 03:08
Your work is splendid, I can't believe how cool it is & I'm really excited about playing in a more Thief like world; you have nailed it my friend.
Congratulations on getting married!
Opal-Eyed Fan on 3/3/2010 at 21:55
Quote Posted by hoots7
Your work is splendid, I can't believe how cool it is & I'm really excited about playing in a more Thief like world; you have nailed it my friend.
Congratulations on getting married!
Thank you, thank you, thank you:D
You're very kind hoots7!
Opal
Tushaar on 17/10/2010 at 16:58
Hey Opal-eyed Fan.
It's great to see you working on stealth based mods for oblivion.
I have been meaning to make a thread and ask Thief fans here in TTLG with modding experience to come together and make a big mod inspired by thief for oblivion! :)
There already are mods like thieves arsenal with basso, so why not make a much bigger mod? The soundset of Garrett is also available for oblivion for your protagonist to speak like Garrett and make random comments =) What do you think about that idea? =)
CrisGer on 17/10/2010 at 18:14
Looks like a very intriguing mod Opal...and congrats on getting married btw.
You seem to be working thru some of the limitations and challenges of the Oblivion engine well...and it does indeed look fun what is happening.
There are several good places to get help on scripting and much more, including a informal academy of teachers and students of the engine that works to learn and share such things. I wanted to post and see if you are still active on this...and to ask what you may need help with....and to also say it looks great so far and glad you are enjoying the creative side of it all the the CS.
Opal-Eyed Fan on 25/10/2010 at 11:26
Quote Posted by Tushaar
Hey Opal-eyed Fan.
It's great to see you working on stealth based mods for oblivion.
I have been meaning to make a thread and ask Thief fans here in TTLG with modding experience to come together and make a big mod inspired by thief for oblivion! :)
There already are mods like thieves arsenal with basso, so why not make a much bigger mod? The soundset of Garrett is also available for oblivion for your protagonist to speak like Garrett and make random comments =) What do you think about that idea? =)
I did not know the soundset of Garrett was available, it's interesting and I'll think about it. Do you have a link?
Thieves Arsenal is a very cool thief inspired mod, ironically I can't use it for this mod because I lack the permission, but I think I've managed to make things interesting and thieflike without it.
I think most people who would want to make thief fanmissions for Oblivion, want to see the end result of this effort before getting into it. Afterall if What I eventually release turn out to be crap they haven't wasted their time and energy on a pointless project:joke:
But if I produce a good result then that proves that everyone who want to can make something thief insprired of their own, a entire theif world of their own, or just a stand alone level with a mansion, an priceless item and an escape route.
My intention is ofcourse and has been from the beginning to make the whole mod available to anyone who wants to add anything or change something after it's been released.
So when people download the mod they can if they like, make additional levels or other content or whatever. Or maybe someone figures I did mistakes and they want to improve or fix something, well go ahead:cheeky:
Or if they just want to see how I did things and borrow ideas and make a complete seperate mod based on their own cool ideas, that's also a wonderful thing.
About after release moddability:
I've changed the structure of events in the mod several times already, right now the mod is,
1. a very small city. Basically it is My version of Bafford and Cragsleft, + an ancient Hammer temple complex which comes purely from my imagination, and then a bunch of various houses in between. There are no loadzones to get from A to B or to even enter these structures. Which makes it more like Thief I think.
For modders to add more areas or things to do in the city part of the mod after it's released should be a peice of cake really.
2. After finding the hidden portal in the city the player has to make his/her way though a couple of levels representing different challenges and gameplay styles. All very different and accessed through those dreaded loadzones. This is where I'm busy working right now, it's going to be interesting and fun to play. Some of it will be thief gameplay some of it will not.
For modders to come up with new challenges and levels and adding them here should be a piece of cake ;)
3. After making it through the challenges, players arrive at a world space with an island where the they finally find the object they set out to find. After that they can go do whatever, leave or stay, though hopefully many will choose toexplore the island a bit further as I've spent countless
hours making the Island an interesting place, though the gameplay here is more traditional Oblivionstyle adventuring. Should be easy to add or change things on the island also for interested modders.
What I also want to do is put together a little *Oblivion: modding for beginners* tut, using this mod as a toolbox for learning and getting into modding fro Oblivion. It can be more than a little frustrating to get into the workings of the tesV cs. I should know, after my first week of trying to learn the damn thing I was actually brought to tears by the lack of proper instructions.
Hopefully the tutorial should be released with the mod if all goes well.
Heavens knows that I'm no expert, it would be more like a beginner sharing some basic learnings with fellow beginners:angel:.
Quote Posted by CrisGer
Looks like a very intriguing mod Opal...and congrats on getting married btw.
You seem to be working thru some of the limitations and challenges of the Oblivion engine well...and it does indeed look fun what is happening.
There are several good places to get help on scripting and much more, including a informal academy of teachers and students of the engine that works to learn and share such things. I wanted to post and see if you are still active on this...and to ask what you may need help with....and to also say it looks great so far and glad you are enjoying the creative side of it all the the CS.
Thank you CrisGer
Scripting is not something I'm good at, If I knew my way around scripts.....
I'm going to think about it, I'll Pm you if I have questions :) I'm struggling with scripts, maybe you could look over some scripts that I'm using?
cheers!
Opal
Opal-Eyed Fan on 30/10/2010 at 17:31
So, finally being 100 * 100 * 100 % finished with the main part of the
mod, I now play around with different gameplay and level design. The intention is to make the
mod last longer and hopefully add more fun and challenge to it;)
After the player has completed the city, which is Thief style gameplay all the way, he or she can
expect to go through some levels that offer different environements and more varied fun:angel:
All though I know most people will prefer Thief gameplay to any other, I really think this is cool and
want to say, give it a chance folks, you might think it's cool too!
Here's a quick look at what I'm working on this week:
Inline Image:
http://img261.imageshack.us/img261/6931/dayofdoom.jpgInline Image:
http://img89.imageshack.us/img89/6773/dayofdoom21.jpgcheers!
Opal-Eyed Fan on 2/11/2010 at 00:32
Howdy, :eww:
finished work on that particular level last night, it turned out pretty ok I think, what a relief,
so today I uploaded a small video to celebrate...
YEY me.. ! ! ! :joke:took me forever to finish a level that should have taken only 1 week!
Now to relax a little a day or two.:bored:
anyways, here it is
(
http://www.youtube.com/watch?v=PmPQCxkPARA)
:tsktsk:
cheers!
Opal-Eyed Fan on 25/11/2010 at 18:48
Ok time for a small update,
still experimenting with different gameplay variations and this week I've been going scifi.
Here's a presentation of what I've been up to this week,
and allthough what it shows is still just an early draft,
it should provide some hints of what it might be like to play when it's finished.
Will take more than one week to finish this segment I'm afraid,
if I go along with the story line I've thought of so far,
it will be a lot of work to finish.
(
http://www.youtube.com/watch?v=1VfNO8JPwbM)
cheers!
opal