voodoo47 on 5/8/2015 at 09:28
if you have patched up with SS2tool, the latest NVscript is already loaded.
post your shock2.log and a save from right before the problem happens, and I just might have a look.
Garrett's Shadow on 6/8/2015 at 02:33
Here's my log:
: PID: 15304
: CPU: arch=x86-64 , fam=586 , cpus=4
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.2.9200
: Desktop resolution: 1600 x 900
: Virtual desktop resolution: 1600 x 900
: -----------------------------------------------------------
But I am not sure which saves are from the OM and which one from the FM! :o
I am pretty sure it's patched with SS2 tool since I am also running a number of mods!
But the only mod with it's own gamesys has been disabled as per instructions.
OOOPS! I am kinda :o ! I just checked the BMM - SCP was NOT disabled! :nono: :tsktsk:
Have done so, will try the FM again!
BINGO! That was it! SCP's gamesys was messin wit Christine's! All is go for launch now! :D
Thanks much for the offer voodoo47! Thats why I love this place - great peeps willin to help!
voodoo47 on 6/8/2015 at 03:10
that log is incomplete. also, having SCP active shouldn't be a problem, if you are running the fm via fmselect.
Garrett's Shadow on 6/8/2015 at 03:47
Well that log was all that was in my Shock2log folder.
And after I disabled SCP in the BMM and started the FM (via FMsel) from the save just before I went into the UNN it ran fine.
I got the cybermodules, chose my upgrades, went into the conference room, and bam, got the fullscreen orders to Ponterbee and then there I am on Ponterbee with the shuttle being sabotaged! and Shodan being her old bitchy self! :cheeky:
So it must have been the SCP somehow. It's the only thing that is different from before and the notes on the page about modding/mods/installing/etc said to not have two running that both have their own gamesys!
voodoo47 on 6/8/2015 at 12:45
I wasn't able to replicate - Ponterbee worked perfectly fine with SCP enabled (there is no reason it shouldn't, as when a FM is launched via FMsel, SCP becomes nothing more than a set of extra resources).
Garrett's Shadow on 7/8/2015 at 08:13
That is weird then! :weird:
Computers - so helpful (and fun, lol!) - yet so dumb they can drive ya nutz! :erg:
At least it's workin now and I can enjoy some of Christine's stuff outside of the steampunk world of the taffer in black! ;) :cheeky:
(maybe the warning about two gamesys mods was for having two both running via the BMM?)
voodoo47 on 7/8/2015 at 10:57
yes, if you were running the FM via BMM, and SCP had greater priority, then that would definitely cause problems.
gsey on 11/12/2017 at 18:43
Hi can anyone help me, I cant find the engine core access card. Not sure how I missed it I have all three codes for the self destruct.
voodoo47 on 12/12/2017 at 20:19
if you mean engine core control, it should be on Rec, crew quarters first floor, behind a broken sparking door.
gsey on 14/12/2017 at 16:09
Thank you soooo much!
Found it!