Haplo on 1/11/2008 at 01:45
Where is the commander on the Med/Sci deck?
Christine on 1/11/2008 at 07:09
The commander isn't on the med/sci deck, you'll find him later, on the command deck :)
Haplo on 1/11/2008 at 08:09
Quote Posted by Christine
The commander
isn't on the med/sci deck, you'll find him later, on the command deck :)
The thing is that I am stuck.
I have been to all the decks, and I have sent the message to UNN Nightwalker. The only things left to do in my notes are 'find the commander' and two unused codes for core control 1 and core control 2. I can't find these two locations. I may have hacked entry, I'm not sure. Are they hackable? if not, I assume I have to find them. Where are they?And I'd better figure out why openDarkEngine crashes on loading the earth level of Ponterbee Station...
Christine on 1/11/2008 at 14:10
The commander is on the second command deck, on the bridge. Go to the conference room to find him and the 3rd code. You'll need this codes on the engineering deck, in engineering controll.
I can't help you with openDarkEngine.
Haplo on 1/11/2008 at 14:31
Thanks!
And what I said about openDarkEngine was just a statement, not a question or request for help. I am one of the developers of openDarkEngine and today I discovered that although it works fine on original SS2 levels, for some reason it crashes when trying to open the earth level of Ponterbee station. That means there is a bug in the openDarkEngine code that we we have to find and fix.
Now to the command deck!
Christine on 1/11/2008 at 16:50
I just don't know anything about openDarkEngine, so I'm not able to say something useful ;)
maybe it has something to do with the new objects or AIs? The cars are using S&R to make damage? Sorry, I have no idea... But when the original levels work fine, it may be some of the new stuff. Does the other levels from Ponterbee works?
Haplo on 1/11/2008 at 22:46
No, they all crash, and it is a problem with the objects indeed. But we will find it sooner or later, that is what development is all about. And thanks to Ponterbee Station, a potentially serious bug was exposed!
Volca on 3/11/2008 at 11:19
It was caused by the gamesys file - it contains concrete properties and links, without objvec telling us there is an object with the id of the prop/link(src/target).
Christine: Just out of curiosity - did you do anything unusal with the gamesys file? I never saw a gamesys with concrete links/properties before (aside from DefaultRoom with ID 1, but that one has DonorType - so it's an archetype).
Christine on 3/11/2008 at 12:07
I'm not sure, if I understand you right.
Of Course, I made a lot of additions to the gamesys: I added new objects, textures and I reload the schemas.
None of my Fanmissions are compertible with any gamesys-mod.
Volca on 3/11/2008 at 12:12
No problem, it just seems that the GAM file also contains a part of some mission (properties of objects, links to concrete objects) - so I was curious if this was "Shocked gone mad", or if you for example lost the gamesys file and recreated it from VBR file or something like that :)
Good work, btw!