Enchantermon on 14/2/2006 at 19:10
Sure, I can do that for you. The e-mail is on its way.
Sirius6b-Junior on 17/2/2006 at 00:36
Oh Man! Just when I thought it couldn't get any better... it does!
Ponterbee Station V.2 is here! I downloaded it got well into it suddenly realising that; no, the streetlights were not getting brighter outside, the sun was coming up and I'm supposed to be up at 6:30!!!
Oh well, no rest for the wicked, fraggin' great to slap an ammo clip into an AR and let rip against a new enemy!
To be honest, I let my guard down near the end when I entered Engineering to override core control. Once done I left encountering a couple of servo droids along the way (no biggie) then Shodan turns up cackling herself stupid which I did not see coming as this did not happen in V.1 and I almost lept out of my skin! There's no shame in confessing that is one friggin' scary opponent!:eek:
That being said, thank Grud the Colony was made larger (Yayy!) must remember not to leave Ponterbee Station without an Anti-Rad Suit. Once I read the message from a deceased crew member of the Colony I started to wonder if there was a way back to Ponterbee (would be nice if there was, or is it just me?:cheeky: ) Still, the anti-rads and psionic environment dampening worked but would have preferred a Anti-Rad Suit!:erg:
One thing I did notice was that upon arriving at the Colony the sky seemed to be a bland colour of solid magenta (a missing texture or did I install this incorrectly?) Other than that, all seemed fine.
Overall I had fun and can't wait for a sequel!:thumb:
P.S. One thing that could be added is right at the end where you pass a broken window on your way to detonating Ponterbee Station. Why not have a body lying outside on the ledge with a security code that you would need to unlock the self-destruct mechanism in the control room?
Sirius6b-Junior on 17/2/2006 at 00:45
One more thing...
Ducks, lots and lots and lots of ducks!
If ever there was anything worth discovering it's the cargo hold full of ducks!:wot:
Wouldn't mind for another cargo hold full of Teddy Bears!!!:cheeky:
Yes, I fully agree with the poor chap about going mad, I almost did, had to slap myself twice just so I knew I was not hallucinating!:laff:
Aekeron on 17/2/2006 at 00:51
Just thought I'd chip in and say how great this FM is...Completed it earlier today and really enjoyed myself - excellent work :)
ZylonBane on 17/2/2006 at 01:08
Quote Posted by Sirius6b-Junior
One thing I did notice was that upon arriving at the Colony the sky seemed to be a bland colour of solid magenta (a missing texture or did I install this incorrectly?)
That's not right. The sky is supposed to be starry and cloudy. And, uh... animated.
Yeah, apparently animated skyboxes ARE possible in SS2!
Sirius6b-Junior on 17/2/2006 at 01:12
That it was in V.1 but not in V.2.
ZylonBane on 17/2/2006 at 01:23
No, the skybox was not animated in V1.
Sirius6b-Junior on 17/2/2006 at 01:28
No? Thought it was, there was some kind of skyline there, not animated but it was there showings stars, etc.
Jaromir83 on 17/2/2006 at 20:01
I play black-ops guy with amplified psi skill this time. Something kind of "wizard" in sci-fi environment. I like the way he is able to alter reality by his mere thoughts. Ponterbee looks very proffessional, but what is more important-it plays GREAT! Big THANK YOU from Czech Republic to all people involved in creating this FM!!!:thumb:
Jaromir83 on 18/2/2006 at 15:14
Me again. Just can´t stop playing. Thank you once more Christine (is a girl really creating missions for sci-horror PC game or is that just a surname?) for reminding me how amazing game SShock2 is. Ponterbee is exactly what I needed! I enjoy it at least as much as original levels, the only "trouble" being the Station is too large and complex (but I think it can be forgiven:cheeky: ) to get oriented in without automap. I finally managed to get to first elevator, exploring hydroponics a bit now. I *LOVE* THIS FM!!:thumb: