D'Arcy on 3/2/2006 at 15:41
I've just played through the Medical level. I'm enjoying every minute :thumb:
ZylonBane on 3/2/2006 at 16:34
Everyone who's played through PS before, should be aware that several new areas and passageways have been added, and little loot caches and easter eggs have been added to some of the hard-to-reach places. Thorough exploration is strongly advised.
Enchantermon on 3/2/2006 at 21:46
Ah, thanks for the tip! I completely forgot to download it while I was at school today *slaps self*, so I'll probably just get it over the weekend. I'll have to remember that.
Enchantermon
Shadowcat on 4/2/2006 at 01:41
...and... finished!
A real marathon playing session yesterday (and well into the wee hours of this morning) took me most of the way through, and then I finished it off today.
That's an astonishingly complete experience you've crafted, Christine. I think I spent close to ten hours in there as well, which seems an almost absurd amount of gameplay for one person to create.
Many many thumbs up!
William Dojinn on 6/2/2006 at 00:43
I've been playing the updated version, off and on, since 'round about 8 this morning and have the following to say:
The Good:
All those little details! Ye Gods there's enough little knick knacks and other bits that makes me believe that this station was actually lived in and used as a research laboritory before everything started. Don't get me started on the little audio touches...and Xerxes. We FINALLY get to hear him sing elvis! Also there are all those little added items and changed descriptions when you click on the '?'. Plus the layout...I wish I had a map or at least the general ability to keep a floor's layout in my head but this station actually seems like a realistic floor plan. Reguardless on if everything from one deck lines up with the next the layout for each floor is definatly logical, albeit confusing at times without the aid of a map. Oh and the movie theatre. Best Huge Screen Use EVER!
The Bad:
It might have been, at least from my prespective, better if the recycler was introduced later in the game. Granted hybrids are good for nanite farming however add in the recycler almost from the word go and..well let me put it to you this way. Currently I'm looking for the UNN commander to get his reacter access code and I have seventy med hypos(I'd have had more but I got kinda stupid and lazy around [spoiler]the four or five MP drones that pop up in ops[/spoiler] Else I'd probably have closer to 90. Granted I'm playing on normal so that might have somethign to do with the nanite drops from our hybrid friends but...eh, personal prefference talking. Yes yes i know that if I had wanted to I could have simply NOT picked the recycler up when it was avalible first time 'round but, well, its a habit of mien to pick up anything I see that's quasi useful.
The Ugly:
I love the voice acting, really I do even though its all done by amatures but it has that certaint 'real' quality that you'd get from people recording their logs wherever verses in a soundproofed booth. That being said I have to make mention of the fact that the log concerning the rubber ducks in engineering is glitched. Partway through tlog the voice stops and I get this loud and aggrivating screechy static that I have to cut to a different log to turn off. This COULD be a sign that the zip archive ended up being corrupted(because I had to use gozilla and download over the course of a week) but I felt it best to note here.
One final thing before I get to the parts I'm stuck on due to noobishness.
In my honest oppinion Christine you and the folks that worked with you(Yes Zyonbane I'm reffering to you especially here) deserve some sort of frekken award for being able to get a fan campaing out the door with this degree of spit and polish( I mean c'mon it has even MORE ambiance than the actual game...with only its comparative shortness being its ONE detracting factor). Its a way to waste time(especially with SHTUP and Rebirth added in) and I regret only that I haven't money to send your way for your troubles.
Oh and as for the obligotory 'I'm stuck!' segment:
[spoiler]I have two of the reacter core codes and I lack only the UNN commander's code. My guess is his is somewhere behind that red door you can't get past in Rec so...how to get by there?[/spoiler]
And FINALLY here is where i list everything I have loaded in just for the sake of showing off what all's there:
Note: I'm listing the filenames as they appear in strange bedfellows for the sake of everyone having some idea on which version of what's loaded:
Iface_mod_v2.zip
SS2_DeepFriedBeer_SoundUpgrade_v3.zip
SS2_Eldron_psi-amp.zip
SS2_Legerde_Pistol.zip
SS2_ShodanHead.zip
shtup_beta5.zip
PonterbeeV2.zip
As you can see no rebirth loaded yet(I forgot to download...gonna have to grab later tonight).
ZylonBane on 6/2/2006 at 02:08
Heh, yeah I forgot to mention all those custom item descriptions I wrote. Those were fun. :p
By the way, the Mall map -- as far as I'm aware -- makes the most extensive use of Targa textures of any Dark Engine map ever. So I'd like to know if anyone has any performance issues related to this, especially around the large animated VIEL GLUCK sign (which is the German translation of BONNE CHANCE). Bear in mind though that the musical instrument models can cause quite a bit of slowdown themselves, since they're so high-poly.
Anyone found the ACHTUNG! sign yet?
William Dojinn on 6/2/2006 at 02:14
Well my system's aged by modern standards and I experianced no slowdown whatsoever in either the club or the brothel(btw LOVE the music selection for both).
There is however this one closet in hydro near the cold storage units that ends up giving me a framerate hit whenever I look in there(probably because of the number of objects or something, which bugs me since its a small room).
Edit: After getting TO the shuttle I have this to ask. Is it supposed to exit out to windows right after that? Because mine did and I wanted to know if I'd missed something importaint(also I need to figure out why the movies won't play propperly, but there's an FAQ for that so I won't bug anyone here.
redrain85 on 6/2/2006 at 04:37
Gah, forget it. I was getting my FMs mixed up. Never mind. :sweat:
Brad Schoonmaker on 6/2/2006 at 04:59
I have to agree with everyone here on the quality of this FM. So often I was thinking, "so it's just about done, now. Ok... now." That is one huge station. And then, the colony. Jesus, it kept going.:thumb:
Not a con, really, but a twisted kind of pro is there is no map. This really reflects the level of immersion that Citadel had for me. Although SS1 had a map, it took a lot of effort to keep track of locations even with it. I was running around the place while taking mental snapshots as I went. This was the case again in this FM. Love it! Great job.
William Dojinn on 6/2/2006 at 05:09
Well I know now something's wrong with my download since I got cycled back to windows without even SEEING the colony.
Thing is even without the colony its a game I consider well worth having played. Its also the first time I've actually used the assault rifle and...and....
Inline Image:
http://www.ttlg.com/forums/images/icons/icon11.gif.
Its a really REALLY big station(yet somehow there are less bulkheads than in the Von Braun).
And no ZB, I haven't found your sign, sorry man.