ZylonBane on 7/12/2007 at 16:18
Quote Posted by Alinestra Covelia
Much of this feeds into the dry sense of humor that was more or less absent from SS2
You never read the item descriptions in SS2, didja?
Also, monkey poop.
bob_doe_nz on 8/12/2007 at 02:21
Quote Posted by Alinestra Covelia
but the moment they spoke English you would have thought they were in Canberra offering you a can of Foster's beer! :) )
I am not a Taffing Australian!!! :grr: :joke:
The_Raven on 8/12/2007 at 02:47
I started playing Ponterbee Station today. The voice acting might be a bit on the awful side, but it's still pretty good.
It also seems like someone is a big fan of Stargate SG-1. :p
bob_doe_nz on 8/12/2007 at 03:17
Quote Posted by The_Raven
I started playing Ponterbee Station today. The voice acting might be a bit on the awful side, but it's still pretty good.
It also seems like someone is a big fan of Stargate SG-1. :p
Jafa is an acronym for
Just.
Another.
F***in.
Aucklander.
Since Auckland is Nz's largest city, everyone hates em.
In the rest of the world, Jafa means
Just.
Another.
F***in.
Australian :p .
ZylonBane on 8/12/2007 at 17:58
Quote Posted by Alinestra Covelia
Actually, there are some gems there I'll admit. But those are tucked away from the public eye. Probably a sound design decision, actually - leave the humorous comments as "Easter eggs" for the dedicated gamer to find, and leave the main game as one of atmospheric techo-terror instead.
Even given that, the humorous references in the original were far fewer. Off the top of my head I can basically remember humorous references to: cigarettes, cola, and the Disruption Grenades.
In Ponterbee they're practically everywhere. There's a truckload of hilarious log files ("You are the silliest b****" ... "No, you are the silliest b****!") and the "Viel Glück Lounge" brought a smile to my face. In the scenery alone there's much to love: rubber ducks, toilet paper, and bizarre ambient music in certain places.
I also particularly liked the viewpoint shift between TriOp and the UNN here. In the original, the player saw the sympathetic side of the UNN forces, but in Ponterbee, the player sees the sympathetic side of TriOp instead. Made for a nice counterpoint which many games don't allow for.
Finally, bat guano.
Ninja-Edit... FAILED. :thumb:
Also, the Viel Gluck Lounge was my idea.
Christine on 9/12/2007 at 07:59
It's near the [SPOILER]crew quartiers[/SPOILER] ;)
The_Raven on 9/12/2007 at 22:09
Quote:
The new 3D models, especially of creatures, is amazing! This got me thinking as to what else might be possible with the engine. The sci-fi setting could allow for a Stargate or Star Wars sort of FPS/RPG (with Psi Ops standing in for the Force).
Can you say "copyright infringement?"
The_Raven on 10/12/2007 at 02:01
Quote:
Can you say "copyright education"?
I'm certainly no law student, and no expert by any stretch of the imagination, but I know a thing or two about copyright.
Quote Posted by System Shock 2 Unstripped Levels V1 Read Me
These are useful as they allow you to see how the levels were carved, and you can also modify the operation brushes to make modifications to the original levels if you wish.
This, and addition to the fact that I'm given the impression that Christine had contacted and got permission to use certain materials in her fan missions, leads me to believe that levels set within the shock universe and that are created for shock 2 are fine in this case. Now, the simple fact that these clauses only refer to the levels themselves, and not the IP per say, is something to note; however, I think you'd have a decent case that the release of the editor, and the permission to modify the levels in the game, allows some sort implicit permission to create derivative works in the same universe, as long as the other conditions in the license are met. I could be wrong on this, but it would seem like creating missions like Christine's are in the clear.
Another thing worth mentioning is the parody clause, and the other material you quoted up. This is US law, and since Christine is from Germany, that would mean that US works would be protected under German IP Law in that territory. For example, I was thinking of using footage from Operation Cue in a university assignment; however, this work is not public domain under Canadian law, even though it is in the states, and I was unable to use it. We don't even have a parody clause for fair use here, which we call fair dealings. Depending on what does, and does not exist, in German IP law, would determine the extend of what Christine was, and was not, allowed to do.
Off-Topic: What's with lobby groups trying to pass a Canuck DMCA here when we don't even know if time-shifting with a VCR is legal?
Christine on 14/12/2007 at 06:05
You could use Darkloader 4.3, Garrettloader or zombe's modmanager for installing and deinstalling fanmissions. That's the easiest way ;)
For the loading screen: in the folder "intrface" delete the file loading.pcx and the folder "meters"
The maps are in the folder "intrface" too. Folder "eng1", map.pcx; folder "eng2" and so on...
Nameless Voice on 14/12/2007 at 21:27
Quote Posted by Alinestra Covelia
More to the point, Irrational actually shipped ShockEd with the original software bundle...
No, it didn't.
ShockEd was only (
http://www.sshock2.com/showarchive.asp?month=8&year=2000) released after a long campaign from the System Shock community.
Also, I don't know if ShockEd even technically belonged to Irrational at all; the engine and the editor were Looking Glass' technology, and while they were obviously modified by Irrational, the editor probably still belonged to LGS.
In addition, ShockEd was released with the same license agreement as the Thief versions of DromEd*, which specifically allows you to create levels for use with the game.
* Though this may have been added by the NDA team before they passed it on to the community