SneaksyBoy on 2/2/2006 at 09:47
Downloading stright away. Thank you very much for the update. Excellent stuff:thumb:
Shadowcat on 2/2/2006 at 12:47
Quote Posted by Christine
Shadowcat - sorry, but there were too much changes.
That's okay. I'm ever-hopeful about these things, but it sounds like there weren't many files that
didn't get touched by this update! (which can only be a good thing for us :)
I will make one last attempt at getting a smaller file, as I found that 7-Zip took the better part of 10MB off the original version. ThiefMissions.com is adament about using a single archive format (fair enough), and I can't access the Dark Fate archives at present (are they still operational?), but if someone with broadband and (
http://www.7-zip.org/) 7-Zip could possibly take the unpacked zip archive and recompress it with that tool (preferably on "Ultra" if you have a good CPU; just select and then right-click the files/directory, and choose "add to archive" if you're new to 7-Zip) and upload it to something like (
http://ul2.rapidshare.de/cgi-bin/upload.cgi) rapidshare, it would be greatly appreciated by all us dial-uppers! (*)
Regardless, I very much look forward to playing the new version one way or another :)
(*)
edit: I forgot to mention... be sure to use the "solid" option as well. It will make a big difference in file size. And all of this provided that Christine doesn't mind the mod being mirrored elsewhere! (Is this okay?)
Aekeron on 2/2/2006 at 14:57
Quote Posted by Shadowcat
I will make one last attempt at getting a smaller file...
I've had problems with rapidshare, but here it is on my personal webspace:
I'll keep that up there for a few days at least.
(
http://web.ukonline.co.uk/elandras/PonterbeeV2.7z)
Here you go :) As you said, a 10MB drop in size. Rather an impressive difference.
Edit again: It's fully uploaded. Hope it's of use to people.
CommanderA on 2/2/2006 at 16:28
I never thought that Ponterbee Station could get any better - I was wrong!:D
Amazing new scenery and sound effects guys. I was blown away by them all and the fact that:
[SPOILER]New items such as the sandwich were added.[/SPOILER]
and:
[SPOILER]Severeal items that couldnt be used before can be used like the band equipment for example and the walkie-talkies[/SPOILER]
Great job Christine and Zylone!:thumb: - 10/10 This campaign beats the original SS2 campaign by miles.
maxdmg on 2/2/2006 at 19:03
Downloading right now (yay for only 10 mins for me:p ) this is now my 2nd priority right after straylight's patch and i'll be doing that either tommorow or saturday.
Shadowcat on 2/2/2006 at 19:31
Quote Posted by Aekeron
I've had problems with rapidshare, but here it is on my personal webspace
Thank you! :)
Shadowcat on 2/2/2006 at 20:59
Quote Posted by Shadowcat
ThiefMissions.com is adament about using a single archive format (fair enough)
Actually, I have this wrong: I'm told that they'll happily host other archive formats if that's what the author sends them. So if mission authors would like to make things a little easier on dial-up users right from the start, you could actually just send a .7z file to begin with. With SS2, where mod installation is very much a manual affair, I would encourage people to at least consider doing this.
Brad Schoonmaker on 3/2/2006 at 00:21
I too look forward to trying this out. Never did get the first version so my dial-up download wasn't too :erg:
Shadowcat on 3/2/2006 at 01:13
Wow. This is awesome, Christine!! I've played through most of the first two levels, and am currently up on Recreation. You rock :)
edits:
1) Nice to know that "The Lost" will one day be released, even if it is on PS9 ;)
2) I've encountered one buggish piece of behaviour, but maybe it's a SS2 thing in general. One of the cargo bay lifts caused me all manner of injury... I think that first of all it hit me on its way down (damage acceptable), but I managed to get out of its way and then jump onto it to ride it to the ground level. When we reached the ground I suddenly took a heap of damage (left me on 1 or 2 hit points, IIRC). I was careful about where I stood on them after that, and had no further issues.
3) There's a 'data screen' texture which has two read-outs. One is "Environmental Grav. Control" and next to it is "Environmental Fecal Control" ?!?!?! A TTLG search for the phrase turned up nothing, so surely it's not an original texture from the game (I can't imagine such a thing would have escaped comment).
4) Ye gads... I couldn't stop playing for hours. I reached the colony before shutting down and going to bed. Christine, this thing is immense... I can't believe how much work you've put into this for us.
Zygoptera on 3/2/2006 at 12:02
'Environmental fecal control' is an original texture, though for obvious reasons it wasn't included in any actual levels...