Skandalos on 13/7/2007 at 21:23
Polaris ... sounds sooo promising. Has anyone seen the movie "Solaris"? The movie was pure intense athmosphere. And that soundtrack ... I always imagined a SS3 would have had a soundtrack like Polaris.
(
http://musicmp3.ru/soundtrack_solaris.html) http://musicmp3.ru/soundtrack_solaris.html
Cant wait to play Polaris.
Bjossi on 14/7/2007 at 00:43
Isn't Polaris scheduled for a July release?
Eawyne on 23/7/2007 at 00:28
Well... I come here because all hope is lost ^^ I've roamed all over the station, but no, I can't find Core Code n°1 ! And it was such a mess to find n°2...
What bothers me is that I already finished Ponterbee once, but I can't find out... Would someone be so kind to just point out, in one clear post, where those 3 codes are, in case I find myself stuck again... :angel:
Mii85 on 23/7/2007 at 20:17
Quote Posted by Eawyne
Well... I come here because all hope is lost ^^ I've roamed all over the station, but no, I can't find Core Code n°1 ! And it was such a mess to find n°2...
What bothers me is that I already finished Ponterbee once, but I can't find out... Would someone be so kind to just point out, in one clear post, where those 3 codes are, in case I find myself stuck again... :angel:
Yello, im new to this forum. I just found reactor core code n°1 and n°2 but n°3 is still missing. Damn, Ponterbee Station is such amazing experience, just like System Shock 2 was. :D
PS. 'Mall' is really cool. :laff: And cant wait to play Polaris!
ZylonBane on 24/7/2007 at 03:18
Quote Posted by Mii85
n°1 and n°2 but n°3
Stop that. "Both" of you.
Bjossi on 24/7/2007 at 16:34
Now that the necessary has been said, I assume Polaris is scheduled for release in August?
JohnnyTheWolf on 29/7/2007 at 14:11
I don't know if it has been reported yet, but the campaign seems to become buggy if installed with SSMM. I don't if it's really because of the mod manager or because of the presence of other gameplay mods (Zygo's randomizer, Pop's Enhancement), but every time I started a new game, every NPC model in Ramsey Station and on Wake Island were like... static, with their arms in the air. At first, I ignored it, but when I finally arrived on board Ponterbee station, the wrench just wouldn't show up when equiped. The thing is that the other gameplay mods were already desactivated, because I knew they were not compatible with Ponterbee.
I had to uninstall the game completely and reinstall it to make it finally work. Now, I'm playing with Kolya's crosshair and DeepFriedBeer's new sounds.
Still, I'd like to know what caused the bug.
Skandalos on 29/7/2007 at 15:43
I just replayed PonterbeeV2 using the SS2 mod manager and witnessed no problems.
JohnnyTheWolf on 29/7/2007 at 16:55
Quote Posted by Skandalos
I just replayed PonterbeeV2 using the SS2 mod manager and witnessed no problems.
Have you played with other mods installed but not activated?
Nameless Voice on 29/7/2007 at 18:06
Of course we have.
I don't think anyone deletes all their other mods to play an FM.
I had no trouble with Ponterbee and SS2MM, either.