STiFU on 26/10/2005 at 19:27
I wanted to make a chest that is hanging on a rope and when you jump on it swings like the hanging rabbit. I copied all the properties from that rabbit to my chest but it doesnt work. Any Ideas? Perhaps a tutorial? :cheeky:
Krypt on 26/10/2005 at 19:44
Did you copy the properties on the PointAttachment link also? That's where most of the actual physics settings are. Right click and go to Show Links then select the link and open the properties. Also, how are the rope and the chest connected together? Unless it's a custom mesh that is both in one, you'll have to connect the chest to the rope via a RigidAttachment link. Unless there's a hardpoint at the end of the rope you can snap it to, you'd probably have to mess with the offset properties on the RigidAttachment link's properties.
STiFU on 26/10/2005 at 22:02
Ok i nearly works now. Theres just only one queer thing. The point attachment works so far. My box is swinging nicely, but the rigidattachment makes problems. When i add a rigidattachment from the swinging box to something else for example another box, the second box does not move, while i have bnotmoveablePhysics and bnotmoveableRender disabled. When i try it the other way round, add a rigidattachment from the not moving to the swinging box the map doesnt load anymore... :confused:
Could it be that it is impossible to add 2 different attachments to one object? Or the point- and the rigidattachment do not work together?
ascottk on 27/10/2005 at 01:28
Quote Posted by STiFU
Ok i nearly works now. Theres just only one queer thing. The point attachment works so far. My box is swinging nicely, but the rigidattachment makes problems. When i add a rigidattachment from the swinging box to something else for example another box, the second box does not move, while i have bnotmoveablePhysics and bnotmoveableRender disabled. When i try it the other way round, add a rigidattachment from the not moving to the swinging box the map doesnt load anymore... :confused:
Could it be that it is impossible to add 2 different attachments to one object? Or the point- and the rigidattachment do not work together?
I wonder if this could be applied to rope arrows. I thought about how to do that but haven't had the chance to play around with it lately.
I would try a point attachtment from the rope to the other object (thus two links from the rope to each box).
STiFU on 27/10/2005 at 10:54
I thought about using another pointattachment too, but it didnt work. The collision seemed to be disabled between those two objects and the second object just fell down and swinged into the first object, which looked pretty funny. :) I guess i will have to build up my own static mesh with both objects combined yet to avoid using a rigid- and a pointattachment at the same time. Now i will have to use 3ds after all... :erg: I hate it! :)
STiFU on 27/10/2005 at 18:58
One problem leads to the next. I dont get my 3ds to run with the thief plugins. Perhaps because its version 8 that im running. In the tutorial is said that only 5.1 works completly with it. I can edit 3ds files with my c4d but i cant export them to tim-formate. And i dont know if that works correctly at all if i edit in c4d...
If i sent two 3ds files, could someone of you send me the exported tim files back? Or are there any news about shadowspawn's 3DStoTim converter? Help on getting the .tim exporter to run in 3d studio max 8 would be another alternative. Mind you im a total noob at 3ds.
Krypt on 27/10/2005 at 20:51
Hmm, you should be able to get the Rigidattachment to work. Look at the properties on the mesh and the RigidAttachment link for objects like doorknob meshes and character hair meshes. Those are rigidly attached as well as movable. Check if there are any properties on those that you missed on your chest.
STiFU on 28/10/2005 at 15:15
Damn i should have come to that idea on my own! Thank you very much. I got it now. Didnt think that a rigidattachment needs so many settings...
STiFU on 30/10/2005 at 12:04
And yet another question: Does anybody know how to get such an pointattachment working with a dead human? I wanted to make one hanging on a noose. I tried to add a pointattachment to a normal humanactor, which didnt work. The body just dropped on the floor like a normal dead human. And i tried to replace the crate (from the first example) with the human mesh and added the ragdolltag. But it doesnt work neither. This time the human just stands like in the editor with spreaded arms and there is no collision with the player. I guess here it will become necessary to build up a static mesh, but perhaps someone can help me here, too.
ascottk on 30/10/2005 at 17:28
Quote Posted by STiFU
And yet another question: Does anybody know how to get such an pointattachment working with a dead human? I wanted to make one hanging on a noose. I tried to add a pointattachment to a normal humanactor, which didnt work. The body just dropped on the floor like a normal dead human. And i tried to replace the crate (from the first example) with the human mesh and added the ragdolltag. But it doesnt work neither. This time the human just stands like in the editor with spreaded arms and there is no collision with the player. I guess here it will become necessary to build up a static mesh, but perhaps someone can help me here, too.
Potterr had the same problem. I think he fixed it so you could PM potterr to see how he did it.