gamophyte on 22/9/2019 at 22:33
I thought this was one of the best eps yet. I get people being nervous because of time constraints, if that was the case, but I didn't really hear too much nervousness to make it noteworthy. As someone who's interviewed, you don't want to fanboy out, as it can be off putting to the interviewee. I thought everyone kept it straight, and doing so, we got to know more about the man who was behind such rememberable FMs. Well done.
Supremcee on 22/9/2019 at 22:40
Quote Posted by gamophyte
....we got to know more about the man who was behind such rememberable FMs..
THIS! thank you!
zacharias on 23/9/2019 at 12:21
First time podcast listener here: that was a very enjoyable listen. Gave me both a cool nostalgia vibe - the early days really were the pioneering golden days of mission editing imo (not that I was present :p)), but it's also bittersweet with the knowledge that it was a time and a place that won't ever come again.
Regarding CL, that's probably as good as we're ever going to get given it has been over 17 years. I must admit to being a Purah fanboy - they're still the fm's that are the most mysterious of all to me. If you can conjure a sense of mystery that is quite a thing. I still can't quite work out how he pulled them off..it's just beyond my ability I guess. I know people have plenty of valid criticisms about design decisions and whatnot but the overall scope and vision of this mission pack was the main thing. It floored me.
One question I did have: so he went to France for just one year and then it was back to US?
Just another comment, if you will allow. His stuff in Dishonored is great (I haven't played Prey) but to be honest, imo it doesn't hold a candle to what he achieved as an amateur with Thief. It gets watered down/designed by committee too much, and the personal vision gets lost somewhat. I can't be the only one here who thinks this?
Supremcee on 23/9/2019 at 13:19
Quote Posted by zacharias
One question I did have: so he went to France for just one year and then it was back to US?
Just another comment, if you will allow. His stuff in Dishonored is great (I haven't played Prey) but to be honest, imo it doesn't hold a candle to what he achieved as an amateur with Thief. It gets watered down/designed by committee too much, and the personal vision gets lost somewhat. I can't be the only one here who thinks this?
Thank you :) To you questions
1. Yes as we understand it he was there for one year and then moved to texas where he lives now.
2. Yes we allow all the comments :D I think you can't compare a one man (with help of course) FanMission to a triple A title with hundreds of people involved. Such comparisons don't make sense in my opinion, they both stand for their own.
pukey brunster on 23/9/2019 at 15:14
Quote Posted by Supremcee
I have hopes for your feedback but.. be nicer.
This actually made me LOL.. ; )
And yeah, I was a bit harsh in all honesty. Sorry about that.. in my defense I woke up in the middle of the night already on the cranky side from insomnia. It was really cool that you guys got Purah to join the discussion, and for that a huge thank you.
Supremcee on 23/9/2019 at 20:05
Quote Posted by pukey brunster
This actually made me LOL.. ; )
And yeah, I was a bit harsh in all honesty. Sorry about that.. in my defense I woke up in the middle of the night already on the cranky side from insomnia. It was really cool that you guys got Purah to join the discussion, and for that a huge thank you.
So let's leave it as it is and move on.
Thank you!
neux on 23/9/2019 at 22:00
Quote Posted by pukey brunster
This actually made me LOL.. ; )
And yeah, I was a bit harsh in all honesty. Sorry about that.. in my defense I woke up in the middle of the night already on the cranky side from insomnia. It was really cool that you guys got Purah to join the discussion, and for that a huge thank you.
Luv' ya Pukey!
Btw: Morbid Curiosity is a masterpiece!
zacharias on 24/9/2019 at 07:36
Quote Posted by Supremcee
I think you can't compare a one man (with help of course) FanMission to a triple A title with hundreds of people involved. Such comparisons don't make sense in my opinion, they both stand for their own.
Well, I respectfully disagree, because in theory on a triple A title with hundreds of people involved it should be an order of magnitude more engaging. In reality, that didn’t happen imo and it’s worth asking why that is. It’s something to do with what creates the willing suspension of disbelief on the part of the player. This seems more to do with being engaged by story or gameplay than production values/graphics etc.
Of course they’re both still high quality experiences, i’m not meaning to be rude..
Mat99 on 24/9/2019 at 11:19
Quote Posted by zacharias
Quote Posted by Supremcee
I think you can't compare a one man (with help of course) FanMission to a triple A title with hundreds of people involved. Such comparisons don't make sense in my opinion
Well, I respectfully disagree, because in theory on a triple A title with hundreds of people involved it should be an order of magnitude more engaging. In reality, that didn’t happen imo and it’s worth asking why that is. It’s something to do with what creates the willing suspension of disbelief on the part of the player. This seems more to do with being engaged by story or gameplay than production values/graphics etc.
But that's not the point, and not what Alex was aiming for.
As an Author, in CL Purah had 97% of control over what he did and what the final thing would look like. In Dishonored he had 0,2% or less :)
So, comparing his CL to (not his) Dishonored (even if he contributed to development as a writer and level designer) in that context has completely no sense at all :)
You said: "His stuff in Dishonored...". But of what exactly do You THINK it's his? :) I assume You are aware (or not?) it is only Your own imagination of what it might be.
zacharias on 24/9/2019 at 11:41
He worked on the Boyle Party level, that's well known. Granted they split level design and architectural detailing(?) into different jobs so it's not entirely his level. Anyway, I liked that level plenty, for sure one of the best in the game.
But I still say the distinction between amateur and professional, auteur vs hired gun is an interesting one to debate. Obviously I'm in the minority there. If one of the best designers is only responsible for 0-2% of the content, that's a systemic problem right there, I'd say. Anyway, sorry for the minor derail. :p