massimilianogoi on 6/9/2008 at 12:00
In the editor there is many stuffs that are multiple skins may be in only a part of the objectm and the rest remains unaltered, and all in a single .tim file.
How it's possible??
I wanna do this, for changing the skin of the bot, from green to yellow (the two official mechanist bot skins).
New Horizon on 7/9/2008 at 16:56
Give people time. It's the weekend. Has it been 24 hours since posting?
Judith on 8/9/2008 at 14:02
Not really sure what you mean, but you can assign different materials to one mesh (like house with walls and roof) in 3dsmax, selecting desired polys for example, applying material and setting UVmap for it. I you want to use OM's meshes, you can paint them under T3ed, but you will be restricted to UVmapping set by the devs (it's ok in most cases).
Ziemanskye on 8/9/2008 at 18:49
I thought he meant adding multiple skins to an NPC. Which, no, I haven't a clue how to do.
For staticmeshes, you don't need to do it in Max, so I don't know how to do it there (or even if you can) - in the editor it's easy enough though, just alt+click on the right bit of the mesh while you have the new texture selected, then rightclick the smesh and find the "save skin" type of option
massimilianogoi on 9/9/2008 at 04:22
Quote Posted by Ziemanskye
I thought he meant adding multiple skins to an NPC. Which, no, I haven't a clue how to do.
For staticmeshes, you don't need to do it in Max, so I don't know how to do it there (or even if you can) - in the editor it's easy enough though, just alt+click on the right bit of the mesh while you have the new texture selected, then rightclick the smesh and find the "save skin" type of option
Yes, but in that way you assign the material to the whole static mesh!! While I would to change just a part of it.
In specific:
In Thief 2 we have two types of bot, the one with the green skin, and the other with the yellow skin. I have used other material for the eye, and for the boiler, so, if I assign the material like you said, the eye and the boiler too shall be repainted with the new skin, that is wrong..
Anyway, if neither Ziemanskye knows nothing about, then I should investigate by my own... :joke:
Ziemanskye on 9/9/2008 at 08:05
Erm...
If the staticmesh uses more than one material you can alt-click to replace them individually. Or at least you should be able to: changing the window shouldn't also change the frame.
So, if the eye is part of the boiler texture, then you need to have an eye in the replacement. If the eye has a texture of it's own, it shouldn't change when you change the boiler.
Though of course, that is all assuming this applies to staticmeshes. I have a nasty feeling that for the SkeletalMeshes that it does over-write the entire "skin" with just the one material if done that way. I know in Unreal (well, actually in DeusEx, but it was probably similar, and may not have been changed) you could change the textures by changing some properties at the gamesys kind of level, so you might find something on the properties list you can tweak.
massimilianogoi on 9/9/2008 at 08:49
This is really weird... why it didn't shows the image?
ShadowSneaker on 9/9/2008 at 12:36
I can see it.
I find (
http://photobucket.com/) to be better than imageshack though.
SS