Future_game_maker on 9/10/2005 at 10:48
i want to hear everyones idea for a plug-in (not that im gona make it or anything)i just want to hear what people are think of. So plz post a reply telling me
Skronk on 9/10/2005 at 11:10
I think it would be cool if there was a plugin that you could tell it what you want and then it would make it like you could type naked elf in the plugin box and then a naked elf would be in the game for you wouldn't that be sweet?!?!?! :cool:
Sorskogen on 14/10/2005 at 11:23
Something i'd like to see and don't have the patience or the uber skillz to make (even though it's probably not difficult and i'm just a n00b) is a mod that makes Dagoth Ur's scary fortress pretty after you become Nerevarine.
I don't know how you would go about it but maybe you could go and hire a guy, a dodgy-"oooh it's gonna cost ya"-builder type (for added realism) to revamp it for you and lanscape the garden. You could take away the lava at the front (rerout it for central heating, i don't know...) and come back a week later and there's a lovely pond with fish.
Then ask the same or maybe a different guy to do the inside and come back a week later for a few weeks and each week a room in the fortress is done up all nice. I don't think the layout should be changed or anything like that. Just tidied up and de-creeped and have slightly better lighting and storage (but not ridiculously as in some mods).
The entrance to the cave down at the bottom of the fortress can be a museum or something. With Nerevarine and Sixth house memoriblia. The prize exhibit being the whopping-great hole where Akulukahn(whatever) used to be.
gunk on 14/10/2005 at 14:39
or an athletic parc with high jumps, far jumps (levitation potions:cheeky: )
Nethawk on 15/10/2005 at 05:23
One that once you finished the main quest completely removes all daedric creatures, the undead, and blighted animals so that you'd know you were really finished.
gunk on 15/10/2005 at 10:53
hmm that would be a bad idea, players can still explore morrwind for dungeons and who likes exploring without creatures
Sorskogen on 15/10/2005 at 12:40
And it wouldn't make any sense since the undead vampires (different from the ash vampires, who aren't even vampires at all as it says in the books) and the daedric creatues have nothing to do with Dagoth Ur as far as i'm aware. I reckon that there would still be residual traces of blight disease going around too so removing the blighted animals wouldn't make sense either.
You could make a quest of it though! Cure them, quarintine them or exterminate them.
And you're never ever REALLY finished Morrowind.
cyrano on 15/10/2005 at 14:18
Quote Posted by Nethawk
One that once you finished the main quest completely removes all daedric creatures, the undead, and blighted animals so that you'd know you were really finished.
Someone posted an idea along those lines at TheLys forums and it got me thinking about how it could be implemented. It would be easy enough to alter leveled lists to remove blighted creatures and Dagoth’s minions from the game (I agree with gunk and Sorskogen that other creatures unrelated to the blight or its source should remain). The weather could be altered for the Ashlands and Molag Amur (as Red Mountain had) to decrease or remove the frequency of ash storms. It would also be possible (but tedious) to swap out the wasteland foliage for species ‘less hearty’, but the ground textures could not be changed in game. Once Dagoth Ur is defeated, the player would have to exit, load the new textures and then continue play–a bit of an immersion-killer.
I’ve been fleshing out the details for a rather ambitious quest-type mod (inspired by a post in this forum) for a year and one-half that might incorporate those thoughts. I keep getting distracted from it by other projects (or real life). Now that I am trying to hold together the Less Generic NPC project, and with Oblivion imminent I don’t know if I will ever make any serious progress on it. [Sigh]
Nethawk on 21/10/2005 at 04:57
Maybe at the very end of the main quest and after you've become the head of every house and performed every quest you get approached by some wise sage who asks you if you'd like to meet him in three days at the furthest port in order to board a ship into the west so that you could live with the white wizard and the elv...
BACKUP!
I mean so you can travel to Tamriel - promising that that you'll find new adventures there - in other words, the end of Morrowind would lead you into Oblivion (though technically Oblivion is the sequel i know)
Auriel on 28/10/2005 at 10:04
Quote Posted by Nethawk
Maybe at the very end of the main quest and after you've become the head of every house
No can do... though maybe this is where mod makers come in :D