Plug-in Dilemma... - by Hopkins
Hopkins on 30/5/2003 at 14:10
Hi folks,
I'm just about to start to play Morrowind. I will obviously patch it up to the latest version but I was wondering if I should install any of the official plug-ins immediately. As I understand it, these plug-ins just provide additional things like side quests and items so I thought that maybe I should include them from the start...
Does anyone have any reasons to advise me one way or another?
Many thanks!
sappe on 30/5/2003 at 14:57
If you're planning on getting these plugins at some point you might aswell install them right away.Look at then unofficial plugins to cause there's alot of good stuff out there.:eek:
Hopkins on 30/5/2003 at 15:13
Thanks, I'll have a look. Any recommendations for unofficial plug-ins? Any with bugs affecting the main storyline that should be avoided?
Exile on 30/5/2003 at 19:25
Any recommendations for unofficial plug-ins?
Dracandros Voice 2.68
Vivec Expansion 1.1
Vivec Abode 0.927
Atmospheric Sound Effects 3.0 Update 3
More Trees and Foliage 1.1
Freelancer 1.1
Juniper's Twin Lamps 1.1
Multiple Teleport Marking 1.227
All excellent plugins, and they don't screw the main quest, or any other quest line. The Twin Lamps mod, however, does make some references to a few slave-related quests and assumes that you have completed the main quest before winning the Temple's support (otherwise, Vivec will not even consider speaking with you, much less considering a ban on slavery). With a slightly less enthusiastic recommendation comes Morrowind Advanced. Also try a no-glow and signpost retexturing mod if those particular aspects of the game have bothered you (enchantment glow and unreadable signs, respectively). They can all be found at <a href="http://www.rpgplanet.com/morrowind/mods/mods_sql.asp">Morrowind Summit</a>, but be warned that for the downloads over about 255k have to be completed through FilePlanet.
Hopkins on 2/6/2003 at 12:19
Thanks for your suggestions. I will try them out!
Myoldnamebroke on 2/6/2003 at 12:50
Passive Healthy Wildlife, for those of you that like to sit on the grazelands watching the beasts wander. Diseased creatures still attack, but otherwise they leave you alone unless you get up close . Or attack them.
Travelling Merchants adds a little life to the roads.
Some sort of mana regen based on your willpower/intelligence balances mage v warrior a bit as well. There are loads of them out there. Choose one depending on how powerful you want to be ;)
I'd also recommend changing the (
http://www.ttlg.com/forums/showthread.php?s=&threadid=66058) lighting settings. It looks a whole load better, and some have claimed performance increases. Just put those settings in your morrowind.ini file instead of the current ones.
Archmage fix is vital as well, if you're going down that route.
sappe on 2/6/2003 at 15:18
If you like playing unarmored get Dodge Mod
:eek:
Hopkins on 2/6/2003 at 16:40
Whoa, so much to choose from!
Quote:
Originally posted by Myoldnamebroke Some sort of mana regen based on your willpower/intelligence balances mage v warrior a bit as well.
From this it sounds like the standard release is a little bit biased against mages?
sappe on 2/6/2003 at 16:58
Yes warriors is waaay easier to play.
:eek:
Myoldnamebroke on 2/6/2003 at 16:59
The game is easy enough as it is, so I wouldn't choose a character on that basis.
And you don't need to choose! Have all the plugins :D