Please tell me the truth... - by King Ronald
Rogue Keeper on 10/12/2003 at 08:12
Heh.:cheeky:
NyquistLimit on 10/12/2003 at 12:35
i just played the game at 800x600 with 2xAA and everything set to low. I'm rather fussy when it comes to framerates* and I'd rather have constant 40+fps than nice looking shadows (or in this case extremely crap looking shadows that hog CPU time). Anyway, just remember how the first game looked. The gfx were pretty crap but its the gameplay that counted, right?
Overall the game was pretty damn good. They really have brought multiple path decision making gaming to the next level. Ok i have to admit it doesnt affect the levels that load but it does change character interaction alot. And thats a big part of a game like this.
[spoiler]I mean, i couldnt fucking believe that i could kill Nicolette Duclare in that radiation chamber! I thought to myself, SHIT how the hell are they gonna deal with this later on in the game!? (but of course...its kinda sneaky...she no longer contacts you beyond this point anyway...u deal with Chad)
[/spoiler]
It was a bit short though, even with the replayability factor. The story was rushed, there wasnt enough interaction with the Dentons and the character interaction felt impersonal. I also missed having an Alex Jacobson by my side.
*(except for lock-on and other flight sims in which everything MUST look super dooper even if the fps drops to 15. And anyway u dont need high fps in a non-FPS game to aim properly)
King Ronald on 10/12/2003 at 14:03
Well, first of all THANK YOU for the big feedback - I wasn't expecting this much.
Okay, so what you're saying is that the PC version is kinda broken because of the Xbox thing.
If it's just a matter of .ini file altering, graphical-stability-improving and hot-key adding, surely a 4mb patch from Ion Storm can clear that up?
I mean, what you're saying is that the game plays sweet as a nut, choices, plot etc., with quality (if cpu hogging) graphics and a dodgy interface.
Fair enough - The original games graphics didn't exactly blow me away (save for one time a flaming UNATCO trooper ran past some bin-bags and set them on fire....quite cool) and the interface was dead fiddly.
The ai was rubbish as well................
Not to tarnish the originals memory I'll swiftly move on - this sounds like a decent game and i'll definately spend 40 hours downlo.........
*cough*
50 quid import (to my sceptered isle) to enjoy it.
Hope it's as good as I hope it'll be.
Oh, one other thing:
- Does the ai (like in the original) do a bizzare strafe-left-strafe-right-crouch-stand-up attack animation when they shoot you? I'm talking about soldiers, obviously, not Greasels (oh dear, a big green otter - sniper rifle: SPLAT) or those daft Karkians (Jesus Christ! an enormous bear! Open fire! Budda-budda-budda......ah, it wasn't a problem after all!)
I mean, after 3 years i'd have thought they'd have cleared that up.
Rogue Keeper on 10/12/2003 at 14:35
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Originally posted by King Ronald The original games graphics didn't exactly blow me away and the interface was dead fiddly.
The ai was rubbish as well................
- Does the ai (like in the original) do a bizzare strafe-left-strafe-right-crouch-stand-up attack animation when they shoot you?
Oh dear... you're spoiled pretty hard.
You don't blow me away... I hope they'll issue a patch for you!
madphilb on 10/12/2003 at 15:33
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Originally posted by King Ronald Okay, so what you're saying is that the PC version is kinda broken because of the Xbox thing.
Ahem
Just cuz someone says it doesn't make it true. While the load zones may be closer together, most of the design problems are broken because Ion Storm screwed up.... go back and read my other posts above.
PHIL
NoOne on 10/12/2003 at 15:58
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Haven't gotten far, but, like the others - if you read on how to tweak your mouse and HUD settings (find FOV in the default.ini and set it to 68, find mouselag in the same file and set it to 0 (zero), and set HUD transparency to zero in the game), then it really is a lot of fun.
xbox settings mean anything to you? :P
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Yes, the unified ammo seems weird at first, but it's transparent in the game. Yes, the interface for dealing with the inventory sucks due to reuse of keys, but you'll get over it since there are reminders onscreen about most of it.
unified ammo means exactly - get a gun. one gun. and use it. only it. or maybe sniper rifle for additional silent and long-range takedowns. you don't need any more. whichever works best. shotgun and sniper it was for me.
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The "one slot for one thing" inventory really does work to force you to think through what you want to carry. Early on in Deus Ex 1, you could carry anything you wanted. That's not really possible in v2; I'm only partway through Seattle, and I've already had to choose, over and over again, on what goodies I'm actually going to carry.
and that's a good thing? health, battery, multitools are a must. that's 12-2=9 slots, yay! well... since there really aren't many weapons, it's enough, except if you want to experiment with grenades :)
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Similarly, the biomods do force more real choices on the player than the skills + mods did in DE1. While we may miss the way weapon skills were modeled, selecting between "see through walls" and "regeneration" is a biggie for me: I'm a big fan of both mods....
nope, i had 12 of both canister types to spare in the end and i changed couple of mods in the beginning...
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Despite the small size of the levels, there seems to be a lot to explore in each one. While I sometimes miss the grand vistas, I don't miss having to trudge across them to get places.
lot less to explore than in dx1, trust me. besides, small size means you see pretty much all there is right away.
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Will you all stop with the %$$%%^$ XBox Crap and get a #$%^#^% clue! The size of the maps have nothing to do with the XBox... if they where doing a PS2 port as well then that would be different, but that's not the case. Splinter Cell doesn't have the same "tiny" feeling to it and it was an XBox/PC combo write. If you want to rip Ion Storm a new one for messing with the design of things, that's fine, but give the $%^&$^%& XBox a break already!
they officially said small map sizes are due to xbox memory limitations. so stfu.
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I must be really slow... I've had it since Wednesday and only took about a day off to play other things... I'm still not done with it yet and I must have at least 15 hours in it (and I know there are things I didn't do).
a little under 13 hours here. explored everything, got pretty much all the stuff there was, did all goals there are (except one of the choice goals :P ). kind of short i'd say. it took a long while longer to do my first run in dx1, eventhough i didn't do everything there.
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As for other dev decisions, like supposedly "dumbing down" the game and making universal ammo and removing the lean functions and all other whatnot, I personally think that the majority of these have nothing to do with making the game for the X-box, I know it could be argued otherwise (that their aren't enough buttons for lean, that the interface would have been better if it were designed specifically for pc) but so what? It doesn't seriously detract from gameplay
problem is, that it does detract. it's not affected by xbox, you are right about that of course. but still. i won't play it second time. at least not in a few months. but universal ammo, skill system gone, every way made smaller doesn't make it more replayable for me. and the interface doesn't help either.
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i just played the game at 800x600 with 2xAA and everything set to low. I'm rather fussy when it comes to framerates* and I'd rather have constant 40+fps than nice looking shadows (or in this case extremely crap looking shadows that hog CPU time). Anyway, just remember how the first game looked. The gfx were pretty crap but its the gameplay that counted, right?
btw, performance differ a LOT for people. some high-end people are playing in 640x480 because it won't run at higher res and stuff. details on high or low usually don't change much performance-wise... of course, that also differs for some people.
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If it's just a matter of .ini file altering, graphical-stability-improving and hot-key adding, surely a 4mb patch from Ion Storm can clear that up?
I mean, what you're saying is that the game plays sweet as a nut, choices, plot etc., with quality (if cpu hogging) graphics and a dodgy interface.
they are probably going to make a lot larger patch. they promised to make stuff alot better for february release of european/asian versions. ini-file altering is done now by everyone, most of the stuff that you can actually alter and makes performance difference, isn't in options menus...
gameplay ain't too much to wait for either. just the story. game plays more like a shooter now, with a stealth twist if you want but still too shootery...
graphics could be better too, but that's still being looked into.
i, for one, actually LOVED shadows and dynamic lighting. shadows told a lot about enemy placement in certain areas and stuff. and looked nice too. but maybe it's just me :)
don't take all that too seriously, feel free to flame if you want, it's all just imho...
-Londiste
...i'll never grow up!
Oblivion437 on 12/12/2003 at 15:09
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Originally posted by foldy My biggest problem with the game, aside from it's being far too short (what is it lately with games being made to last you all of one whopping weekend)
Well, content development for Deus Ex 2 took a LOT longer than for Deus Ex due to the need for more exhaustive detail rendering... However, the Demo didn't have something the first level of Deus Ex did: Massive epic scale! The size of the first level was amazingly large, and gave the whole game a feel similar to the Historical epic film 1900. That is, the 5 hours and 13 minutes version of it, not the truncated 4 hour version...
madphilb on 12/12/2003 at 17:25
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Originally posted by NoOne they officially said small map sizes are due to xbox memory limitations. so stfu.
That may be their offical excuse, but it's in no way the XBoxes fault... as I've said before.... there are plenty of examples of large detailed levels in games on the XBox, some even with real-time lighting/shadows.
It is a DESIGN problem, pure and simple... the FAULT lies with ION STORM, not with the Xbox, so, right back atcha! :D
PHIL
Crion on 12/12/2003 at 23:42
Yeah they could have made different maps with larger ones for the PC version but then they also could have made a better interface, standard ammo and none of this unified crap, leaning, better AI. If you're suggesting blaming ION for even more up fuckery, well, get it in queue.
belfong on 29/12/2003 at 03:27
I don't know about you but if Rockstar can put the whole Liberty City (in GTA3) and Vice City loaded in a PS2 (and/or XBox), that small-map-sizes-due-to-memory-limitations excuse is kinda lame.