Please tell me the truth... - by King Ronald
CPLHicks39 on 7/12/2003 at 18:18
Hmm, I got attacked by a group of Order Seekers for doing a WTO objective in Cairo. It's the only time I recall such an occurence happening but then again I tried to walk as much of a middle path as possible.
Epos Nix on 7/12/2003 at 19:18
I tried my damndest to piss off the Order as much as possible and was still only attacked outright once.
vesselle on 8/12/2003 at 03:13
don't forget the small maps. they really gave me a horrible sense of being hemmed in. :( i guess that's because of the Xbox though. unfortunately, i never felt that i affected anything that instead i was just playing pretend. i couldn't suspend myself. i guess that's because just when i thot i was getting involved something whacko would happen with the AI (which isn't very intelligent) or the physics. the bodies i left behind got horribly distorted. like a corpse with disgustingly long arms bent behind her back and stretched out touching her heels. people and things do the absolute weirdest things. cats. ugh! i can't look at my kitties lately without thinking of the time i saw a cat butt sticking out of a wall, then it's head poked out, right next to it's butt! and this happened over and over and over. it really made me lose any sense of immersion i mighta had.
i also felt that it's not designed for stealth. i really think they designed it to be played as a run and gunner.
yeah. don't forget. it's short. :( i used to think a 25 hour game was obscenely short, but 14 hours? i'm a dawdler and explorer and that's all i could wrangle out of it. my friend was done in half that. i don't like this trend one bit. :(
worst of all, i'm afraid for the thief game.
V***V
GayleSaver on 8/12/2003 at 03:53
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Originally posted by foldy While it can be said that this is explained later in the game (not telling), .
Unfortunately, that very explanation made me chuckle. Instead of global politics - which survives fairly well into the second game - at that moment I thought only of children on a playground....
madphilb on 8/12/2003 at 04:36
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Originally posted by vesselle don't forget the small maps. they really gave me a horrible sense of being hemmed in. :( i guess that's because of the Xbox though.
Will you all stop with the %$$%%^$ XBox Crap and get a #$%^#^% clue! The size of the maps have nothing to do with the XBox... if they where doing a PS2 port as well then that would be different, but that's not the case. Splinter Cell doesn't have the same "tiny" feeling to it and it was an XBox/PC combo write. If you want to rip Ion Storm a new one for messing with the design of things, that's fine, but give the $%^&$^%& XBox a break already!
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the bodies i left behind got horribly distorted. like a corpse with disgustingly long arms bent behind her back and stretched out touching her heels. people and things do the absolute weirdest things. cats. ugh! i can't look at my kitties lately without thinking of the time i saw a cat butt sticking out of a wall, then it's head poked out, right next to it's butt! and this happened over and over and over. it really made me lose any sense of immersion i mighta had.
This on the other hand I do have ot agree with. The physics of thing in the original game worked more to real life than in this game... too many high ideals trying to get plugged into a game. Someone at Ion Storm should talk to the guys at Ubi... Splinter Cell was much better at some of these things.
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i also felt that it's not designed for stealth. i really think they designed it to be played as a run and gunner.
There are areas of the game that could have been designed better that way.... too much of the lighting is statid, dispite the real-time lighting. Again, see Splinter Cell for a game who had it done better.
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yeah. don't forget. it's short. :( i used to think a 25 hour game was obscenely short, but 14 hours? i'm a dawdler and explorer and that's all i could wrangle out of it. my friend was done in half that. i don't like this trend one bit. :(
I must be really slow... I've had it since Wednesday and only took about a day off to play other things... I'm still not done with it yet and I must have at least 15 hours in it (and I know there are things I didn't do).
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worst of all, i'm afraid for the thief game.
The only thing that wories me is that they won't put as much level design into it as they have the previous ones... and this is something that plagues most newer games anyway.
Then again... I've got that crappy XBox, so I don't have to worry about performance issues on the game LOL
Peace and stuff
PHIL
Epos Nix on 8/12/2003 at 05:41
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Will you all stop with the %$$%%^$ XBox Crap and get a #$%^#^% clue! The size of the maps have nothing to do with the XBox... Actually, according to Warren:
"Basically, developing a single game for PC and console meant designing maps to meet the more restrictive platform -- that is to say, the Xbox. Powerful a piece of hardware as it is, the Xbox has only 64megs of RAM, putting some significant constraints on map size, most notably, which means the PC version probably has more map loads than it might if we hadn't concerned ourselves with the Xbox (or if we'd been willing to create, tune and debug two radically different games)."
Rogue Keeper on 8/12/2003 at 09:46
We live in perverted times, when the PC gamers must adapt their high demands to the low demands of console gamers...
This way, I declare the WAR AGAINST STUPID LITTLE GAMING BOXES!:devil:
madphilb on 8/12/2003 at 18:08
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Originally posted by Epos Nix Actually, according to Warren:
"Basically, developing a single game for PC and console meant designing maps to meet the more restrictive platform -- that is to say, the Xbox. Powerful a piece of hardware as it is, the Xbox has only 64megs of RAM, putting some significant constraints on map size, most notably, which means the PC version probably has more map loads than it might if we hadn't concerned ourselves with the Xbox (or if we'd been willing to create, tune and debug two radically different games)."
:p
Again... Splinter Cell didn't have these problems. The maps are quite large, and they split them in good places when they did split them. Also, look at Halo... huge maps there too. I think they may have used a streaming level load system, which would work fine for DX as well.
The problem doesn't lie within the XBox, it lies within Ion Storm who wrote the game. Simply put, Bad Design.
PHIL
P.S. - BR796164, you go ahead.... but the XBox isn't a stupid little gaming box.... damn thing weighs more than my PC! :eek: If you don't believe me you can come over and I'll drop it on you head :laff:
Crion on 8/12/2003 at 19:32
He's got a point. It's a like a VCR and a half.
Epos Nix on 8/12/2003 at 22:14
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Also, look at Halo... huge maps there too. I think they may have used a streaming level load system, which would work fine for DX as well.I've never played Splinter Cell but if its anything like Halo it's 99% empty space. That's why Halo's levels could be so big and load so fast: there was nothing in them!
However, I won't debate you on the premise that Ion Storm messed up. They could've had DX1 size maps I'm sure, had they simply tuned the engine a bit more. I haven't played the PS2 port of Deus Ex, but if it's anything like the PC version it has those nice big maps even on hardware that has much less RAM. So I'm sure it can be done.