please help. i messed up. - by Aristed
Aristed on 19/11/2006 at 17:46
Please help
I’ve been nearing the end of my mission but encountered problems when I tried to test it with the game (using komagtutt3 PREPARING MISSION). I then reinstalled the editor as id got in a mess and wanted to start afresh. When I tried to load up the save files I made with the first install of the editor it gives me an error message concerning the missing textures and orphans. This I’m not too worried about, it was stupid of me to forget that they would cause problems but surly they can be fixed. However when I try to test the level normally or using the send to xbox command it goes to the loading screen and then just closes. It doesn’t send any error message but just closes before reaching the game. The om files run fine so I’m guessing that I’ve ruined and lost some file(s) important to the mission when reinstalling (the gamesy?). Now all I have for my months of work is a useless unr file!!!
Is there anyway for me to repair the damage? (I sure as hell hope so)
Aristed on 19/11/2006 at 19:05
yes i did the whole ini reads
[BlockLoading]
;LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[Conversations]
SchemaChangesAllowed=true
are the """" nessisary? i think this is how it ran when i first installed. not sure what you mean by vertex pools.
nomad of the pacific on 20/11/2006 at 00:17
You can save the basic map by importing your last autosave file. You'll lose all your texture reference, though.
If you have missing resources, they'll stop the game from loading. Also, people trying to play one of my WIPs had to move my custom objects into a Dynamically Loaded folder under StaticMeshes. This only applied to items that were used in my custom Gamesys.
Aristed on 20/11/2006 at 18:06
That actually worked!!!
I don’t believe it, but upping the vertex pools solved the problem. I don’t see how because the map ran fine at the size it is until I tried to run it out of the editor and then reinstalled the editor. I was looking at one of the links and changed the user.ini to include
[PCVertexPools]
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
And now everything is fine! Hurray! Tanks guys.
Aristed on 29/11/2006 at 18:41
I’ve started trying to make the objectives for my map but have run into a problem (again). It won’t let me make a goal, no matter what goal it comes up with two messages one following the other.
Cannot create conversation schema; failed to create directory.
then
Failed to save schema Pagan Sewers_001000 to disk; it ought to be checked out; make sure it’s not still read-only!
My user ini reads as follows
[BlockLoading]
;LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[WinDrv.WindowsClient]
[PCVertexPools]
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
[Conversations]
SchemaChangesAllowed=true
I’ve tried it with the
[Conversations]
SchemaChangesAllowed=true
Lines at the top of the ini and just below UpdateGameSys=0 but nether has allowed it to save the goal. I don’t understand why this isn’t working anyone able to help?
nomad of the pacific on 30/11/2006 at 00:59
You definately need Schema Changes Allowed set to true. Did you remember to Compile and Generate? (I forget the proper order right now.) Does the computer go through the process of loading all the schemas?
Ziemanskye on 30/11/2006 at 07:48
Does the SchemaChangesAllowed have to go in the default.ini?
I can't remember (been a long time since I messed with setting up objectives), but I do remember some of the switches only work in the Default.ini rather than in the user.ini
nomad of the pacific on 30/11/2006 at 10:46
That one should be included in User.ini.