Please ask your basic (newbie) questions in here. - by scumble
Molkehii on 21/5/2006 at 23:28
Quote Posted by nomad of the pacific
If you see brown walls, you're doing okay. That's what the bubbly default texture looks like with light when the Toggle Flesh Render button (green button with ION text) is on.
As for the Texture Browser, it shares the same window with the Actor Class Browser. Just click the Texture tab. You might want to import a MatLib or two. It's under the File menu.
I'll try the MatLib idea but right now no browser appears - I see in the tutorial what the window should look like (with the tabs) but it doesn't appear at all...:erg:
nomad of the pacific on 22/5/2006 at 00:23
I've heard that sometimes the window gets completely off the screen so you can't see it. Look along the bottom of your screen to see if you can see the top of the window. If so, you can just drag it back into view.
If you still don't see it, try opening EditorPrefs.ini in WordPad and search for "Texture Browser" under "[WindowPositions]" and change the X and Y positions to 0 to force the window to the top left corner of the screen and then reopen the editor. You should be able to see it then.
Molkehii on 22/5/2006 at 00:32
Thanks Nomad - can't believe that possibility didn't occur to me DOH! :) must be because of the other abnormality I jumped to conclusions. Anyway I see it now and hopefully I can make it throught he tutorial and maybe create somethign worth posting on my own in time :p
nomad of the pacific on 22/5/2006 at 01:18
Glad I could help. :) I look forward to seeing something you've created. If you have any more question, I'll be lurking here.
tdvenhaus on 24/5/2006 at 01:28
I've made an honest search attempt to find some guidance on this, but no luck. So here goes:
I've got the skybox thing figured out, but how can I make the clouds slowly drift by?
Many thanks.
GlasWolf on 24/5/2006 at 02:22
If you've done Komag's tutorial, it's the same way you make water flow. Add the property render -> Texture Pan and adjust the x and y values as you wish.
scumble on 24/5/2006 at 08:09
I'm having trouble tracking down a way of controlling the voices AIs have. I dropped a female merchant into the world and she started moaning about being a barmaid...
tdvenhaus on 24/5/2006 at 11:29
GlasWolf,
Thanks! Looks very nice.
nomad of the pacific on 24/5/2006 at 13:18
Scumble, try changing Properties/Actor/VoiceTag to +Voice_commoner_f.