Please ask your basic (newbie) questions in here. - by scumble
STiFU on 11/3/2006 at 22:56
Hmn. Again a little bit thinking before posting would have helped! :) Thank you...
The Trickster on 12/3/2006 at 23:51
my level's are going a bit crazy. Some of the corridors arent dispaying textures in the editor and in game they lead to infinity and death! Sometimes my walls decide to disappear in the editor and I cant figure out why.
Usually on the 'floor' area its only a diagonal triangle that is non existant.
I cant figure it out, help anyone ?
it looks like this;(
http://usera.imagecave.com/why5511/weird.JPG)
between changing the view mode there were no additions, so Im confuesd. The level isn't even that big yet.
GlasWolf on 13/3/2006 at 01:21
They're BSP errors - if you look up the page to Tithian's question and the responses, you should be able to figure it out. General tips: always have snap to grid turned ON, and when you're in vertex editing mode, right click on the nodes as you're going along (which snaps them to the grid just in case they aren't already). Also run Report Off-Grid BSP Brushes from the Tools menu and tidy up whatever it comes up with.
GlasWolf on 13/3/2006 at 03:08
Well this isn't exactly a n00b question, but it should be an easy one. I'm messing around with the staff AI and want it to melee attack me the same as a zombie/statue/puppet. I though all that was necessary would be to change the combatmodelclass to one of the above, but it still just runs up to me and stands like a loon. It already has the fake melee weapon, what more do I need to do?
nomad of the pacific on 13/3/2006 at 04:12
The Staff probably don't have skeleton animations for attacks. Try using another combatant and changing their skin to that of a Staff
The Trickster on 13/3/2006 at 17:24
Quote:
They're BSP errors - if you look up the page to Tithian's question and the responses, you should be able to figure it out. General tips: always have snap to grid turned ON, and when you're in vertex editing mode, right click on the nodes as you're going along (which snaps them to the grid just in case they aren't already). Also run Report Off-Grid BSP Brushes from the Tools menu and tidy up whatever it comes up with.
cheers, I'll attempt a solution later this evening. I just used to get nightmares like HoM when I was a kid so it freaks me out even now !! (falling through nothignness = not nice)
edit; no its still not going, I even thought it migh be from manual wobble in vertex editing so I redid the whole thing using numerivally enred values for brushes. It jsut cuts all over the place one area seemed to be effecting it so its gone but now I stil ahve cuts here; (
http://usera.imagecave.com/why5511/irkedjpg.JPG)
please help this is frustrating
STiFU on 13/3/2006 at 19:04
I know this is frustrating!! BSP in t3ed is definitely evil in my oppinion? so you have looked at the handy tutorial yet? If not here is the link once more: (
http://www.planetunreal.com/phalanx/tut%27s/tutorial_bsp.htm) . We can't give you anymore advices than those in the tutorial... Just avoid too complex brushes or make them semisolid. Especially stairs and roofs should be made semisolid, because they decrease the amount cuts very much, though some people say that it does not.
GlasWolf on 13/3/2006 at 19:24
Quote Posted by nomad of the pacific
The Staff probably don't have skeleton animations for attacks. Try using another combatant and changing their skin to that of a Staff
It did cross my mind, but Bardic did it in Forgotten Stash so it can't be that.
Edit: Trickster, one little clue that sometimes helps is that the plane of the hall of mirrors/hole in the wall "slice" usually leads to where the problem is. Of course you don't know what direction it's in, but it's a start. Also (and this one took a frustrating few hours to work out), if you have a skybox make sure it's WELL out of the way. I had big slices out of my main hall that were driving me crazy until I worked that one out.
Ziemanskye on 13/3/2006 at 19:27
to The Trickster:
It's also worth remembering that sometimes you just seem to get a broken couple of brushes. Find where the problem seems to be coming from and try rebuilding the brushes.
Also, STiFU found that sometime things just go bork with subtracted brushes, but if you Add to the world before you take anything out that seems to go away.
STiFU on 13/3/2006 at 19:40
Yepp. But in my theory that method is just a way of hiding those errors while they are caused somewhere else. But sometimes you just can't find the errors source, so hiding it is not a very clean procedure but it saves much of your nervers. (mind you that bsp errors can cause not-working zoneportals too, which will piss you off later on probably too^^)