Please ask your basic (newbie) questions in here. - by scumble
WEREWOLF357 on 13/3/2005 at 13:12
Still get an error message wehn trying to play the tutorial, i go to launch it, get a black screen and an error message saying thief needs to close, not real details of why. I have tried virus scanner off and internet off and firewall off and moved all maps to the one folder in case that could cause any errors. Not sure as to why it can't load.
David on 13/3/2005 at 13:14
Ensure that you have indeed renamed /system/T3MainOpt.exe to /system/T3Main.exe
Naturally you should rename Thief3Main.exe first.
Once you have done the renaming then your T3Main.exe file should be 8.47MB
[NAUC]Chief on 13/3/2005 at 13:14
it might be your firewall causing it, add the exe files to your firewall allowed list and see if you still get the problem.
I finally fixed my AI bug :D I decided to do a special build all with just the nav mesh being built, and I set all options for the navmesh to be built- and now my AI work :D great :)
For those who dont know what this means and experience the same problem as I had you go to Build>Build Options> and then I UNCHECKED everything except for Geometery, and Build AI Navmesh (and checked ALL tick boxes for navmesh building).
WEREWOLF357 on 13/3/2005 at 14:18
In the thief3edit folder under system i have 5 icons for thief, 5 yellow icons. I renamed the optversion to T3Main and it is indeed 8.47mb, and there is another icon that is T3 that is 67kb. The other icons are shipping and release versions and ion launcher. The editor icon is also there as T3ED. I was quite sure i had followed those steps right, delete the current t3main and then rename the opt version.
David on 13/3/2005 at 14:48
If you're going to be working with gaming editors with thousands of files where some will require their extensions changing, you should really have all file extensions showing.
In Windows XP this is Tools > Folder Options > View > and uncheck Hide extensions for known file types from any explorer window.
Weasel on 13/3/2005 at 21:34
Here's a new question: Does Render>Transparency work? It seems to make objects and meshes disappear completely when any setting other than 0.0 is used (but shiny objects still have the "shininess" visible and nothing else). Is there any way to make things partially transparent? I don't remember if the OMs had anything that was...
My guess is that Render>Transparency is nothing more than a hold out from UED, but I hope that's not the case...
Speesh on 14/3/2005 at 02:45
I see a lot big arches around doorways. For those, or even regular doorways, would you use BSP or static meshes.
Weasel on 14/3/2005 at 03:29
Quote Posted by Speesh
I see a lot big arches around doorways. For those, or even regular doorways, would you use BSP or static meshes.
You should use static meshes for everything you possible can. Each room needs a brush/BSP to define the space, but everything else can potentially be static meshes. There are lots of doorways in the static meshes, and they're there to be used.
2003MINI on 14/3/2005 at 14:42
Now that I've logged a few hours of playing around with the editor, I've got a couple of questions.
1) When applying textures via the texture tool, I find that sometimes I can't select a surface. Clicking on it does nothing. Double clicking highlights it for a second, but then it un-highlights. I find that I have to re-build to select the surface. What am I doing wrong. I must be forgetting a step.
2) If building a cube and applying textures to it, I find that I have to rotate the view to apply a texture to the face that is closest to me. I can see 5 faces, but the 6th face is always "see-through" until I rotate. What do all you experts do to accomodate this? Rotate to an odd orientation so you can see all the faces at one time?
3) I've gone through the texture libraries a little bit, but not the whole way. Is there a "torch" repository somewhere? A more general question would be whether or not people find that they need to make their own objects on a regular basis for an "average" mission, or if there are libraries of objects available (such as torches, furniture, wagons, light posts, etc).
Thanks for the help.
-2003Mini