Please ask your basic (newbie) questions in here. - by scumble
Bumbleson on 13/3/2005 at 06:51
Quote Posted by Zillameth
Your brushes should not intersect, otherwise there might be some display errors.
Yes, I found that out in the meantime. But I have to intersect and align the already created cylinder and the builder brush before clicking the intersect button. And that's what I still can't master. I think what I would need is to snap a face to the nearest grid
line, not just a vertex to the nearest grid
point, otherwise my cylinders will always be misaligned a bit.
P.S.: I get werid results if I use the intersect button on my two perpendicular cylinders. The resulting brush doesn't connect properly to the other cylinder. What am I doing wrong? Maybe I'll post some pics of the problem later.
P.S.2: It did not happen again, although it happened twice before.
WEREWOLF357 on 13/3/2005 at 11:26
I am working through the komag's tutorial and am stuck at the very start grrrr! Here is where it's going wrong, it's probs very simple to fix for you guys:
2. Okay, right now it’s best to see if your setup is working properly, so you’ll want to test a mission in game mode. Find the little “Open” folder icon in the upper-left section near the “Save” disk icon and click it (or you could just click on “File” in the very uppermost menu and select “Open...”, or you could even press Ctrl+O). Try opening “Castle1.unr” in the Content/T3/Maps folder. You will see a tiny window pop up titles “Progress” with the message “Loading Map” displayed. It will take a little while, maybe a minute or so, to load. WHOAH! That’s scary, all those green lines and weird new icons and junk!
The problem is I have no .unr files in either the thiefedit folder or thief 3 folder. What is going wrong? Thanks v much
David on 13/3/2005 at 11:43
In the /content/t3/maps folder.
If they're not there then you failed to unzip the editor zipfile correctly.
OrbWeaver on 13/3/2005 at 11:49
My newbie questions:
1. How do I teleport the camera to a given point in the orthogonal viewports?
2. How do I teleport the Builder Brush to a point in the orthogonal viewports?
It can get a bit tiresome having to zoom out to find either the camera or the BB and then move them manually.
WEREWOLF357 on 13/3/2005 at 11:58
I unzipped everything available, i deleted the maps that were the .ibt files as the tutorial detailed. I have not deleted any other files. My saved editor files are .unr but no others exist. I also used the editor and was in the process of using the subtraction tool and then i received a serious error message saying the display drivers had run into a fault which microsoft described as "thread stuck in display driver" What could have caused this? My graphics card is pretty good not the best, a radeon 9800.
WEREWOLF357 on 13/3/2005 at 12:00
I have searched my computer and found the unr files as you stated would be there, just that the editor hasnt found them? I looked in the T3 maps folder and it was empty, when i search normally it is full of unr files
scumble on 13/3/2005 at 12:06
The editor file dialog will see any .unr files. Sounds to me like you're getting confused about where you put the files ;)
WEREWOLF357 on 13/3/2005 at 12:25
It's my mistake there are two t3 files, one inside the other. eek sorry. Playing with the build and light buttons now, teehee
scumble on 13/3/2005 at 12:51
And there was much rejoicing.
WEREWOLF357 on 13/3/2005 at 12:55
Ok completed the tutorial, and the editor looks great. One slight problem, i go to test my tutorial mission and it gives the box map loading, then the screen goes black and i hear the bling noise that xp makes when there is an error and i cant get back to the desktop and am forced to restart.